Re: OOB message roll into Messenger interface

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On Tue, Sep 6, 2016 at 9:17 PM, Sage Weil <sage@xxxxxxxxxxxx> wrote:
> Hi Haomai!
>
> On Sun, 4 Sep 2016, Haomai Wang wrote:
>> Background:
>> Each osd has two heartbeat messenger instances to maintain front/back
>> network available. It brings lots of connections and messages overhead
>> in scale out cluster. Actually we can combine these heartbeat
>> exchanges to public/cluster messengers to reduce tons of
>> connections(resources).
>>
>> Then heartbeat message should be OOB and shared the same thread/socket
>> with normal message channel. So it can exactly represent the heartbeat
>> role for real IO message. Otherwise, heartbeat channel's status can't
>> indicate the real IO message channel status. Because different socket
>> uses different send buffer/recv buffer, if real io message blocked,
>> oob message may be healthy.
>>
>> Besides OSD's heartbeat things, we have logic PING/PONG lived in
>> Objecter Ping/WatchNotify Ping etc. For the same goal, they could
>> share the heartbeat message.
>>
>> In a real rbd use case env, if we combines these ping/pong messages,
>> thousands of messages could be avoided which means lots of resources.
>>
>> As we reduce the heartbeat overhead, we can reduce heartbeat interval
>> and increase frequency which help a lot to the accurate of cluster
>> failure detection!
>
> I'm very excited to see this move forward!
>
>> Design:
>>
>> As discussed in Raleigh, we could defines these interfaces:
>>
>> int Connection::register_oob_message(identitfy_op, callback, interval);
>>
>> Users like Objecter linger ping could register a "callback" which
>> generate bufferlist used to be carried by heartbeat message.
>> "interval" indicate the user's oob message's send interval.
>>
>> "identitfy_op" indicates who can handle the oob info in peer side.
>> Like "Ping", "OSDPing" or "LingerPing" as the current message define.
>
> This looks convenient for the simpler callers, but I worry it won't work
> as well for OSDPing. There's a bunch of odd locking around the heartbeat
> info and the code already exists to do the the heartbeat sends.  I'm not
> sure it will simplify to a simple interval.

Hmm, I'm not sure what's the odd locking thing refer to. As we can
register callback when adding new peer and unregister callback when
removing peer from "heartbeat_peers".

The main send message construct callback extract from this loop:
  for (map<int,HeartbeatInfo>::iterator i = heartbeat_peers.begin();
       i != heartbeat_peers.end();
       ++i) {
    int peer = i->first;
    i->second.last_tx = now;
    if (i->second.first_tx == utime_t())
      i->second.first_tx = now;
    dout(30) << "heartbeat sending ping to osd." << peer << dendl;
    i->second.con_back->send_message(new MOSDPing(monc->get_fsid(),
 service.get_osdmap()->get_epoch(),
 MOSDPing::PING,
 now));

    if (i->second.con_front)
      i->second.con_front->send_message(new MOSDPing(monc->get_fsid(),
    service.get_osdmap()->get_epoch(),
    MOSDPing::PING,
    now));
  }

Only "fsid", "osdmap epoch" are required, I don't think it will block.
Then I think lots of locking/odding things exists on heartbeat
dispatch/handle process. sending process is clear I guess.

The advantage to register callback is we can combine multi layers oob
messages to one.

>
> An easier first step would be to just define a
> Connection::send_message_oob(Message*).  That would require almost no
> changes to the calling code, and avoid having to create the timing
> infrastructure inside AsyncMessenger...
>
> sage
>
>> void Dispatcher::ms_dispatch_oob(Message*)
>>
>> handle the oob message with parsing each oob part.
>>
>> So lots of timer control in user's side could be avoided via callback
>> generator. When sending, OOB message could insert the front of send
>> message queue but we can't get any help from kernel oob flag since
>> it's really useless..
>>
>> Any suggestion is welcomed!
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>>
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