> -----Original Message----- > From: Sage Weil [mailto:sweil@xxxxxxxxxx] > Sent: Friday, August 19, 2016 6:53 AM > To: Allen Samuels <Allen.Samuels@xxxxxxxxxxx> > Cc: ceph-devel@xxxxxxxxxxxxxxx > Subject: RE: bluestore blobs > > On Fri, 19 Aug 2016, Allen Samuels wrote: > > > -----Original Message----- > > > From: Sage Weil [mailto:sweil@xxxxxxxxxx] > > > Sent: Thursday, August 18, 2016 8:10 AM > > > To: Allen Samuels <Allen.Samuels@xxxxxxxxxxx> > > > Cc: ceph-devel@xxxxxxxxxxxxxxx > > > Subject: RE: bluestore blobs > > > > > > On Thu, 18 Aug 2016, Allen Samuels wrote: > > > > > From: ceph-devel-owner@xxxxxxxxxxxxxxx [mailto:ceph-devel- > > > > > owner@xxxxxxxxxxxxxxx] On Behalf Of Sage Weil > > > > > Sent: Wednesday, August 17, 2016 7:26 AM > > > > > To: ceph-devel@xxxxxxxxxxxxxxx > > > > > Subject: bluestore blobs > > > > > > > > > > I think we need to look at other changes in addition to the > > > > > encoding performance improvements. Even if they end up being > > > > > good enough, these changes are somewhat orthogonal and at least > > > > > one of them should give us something that is even faster. > > > > > > > > > > 1. I mentioned this before, but we should keep the encoding > > > > > bluestore_blob_t around when we load the blob map. If it's not > > > > > changed, don't reencode it. There are no blockers for > > > > > implementing this > > > currently. > > > > > It may be difficult to ensure the blobs are properly marked dirty... > > > > > I'll see if we can use proper accessors for the blob to enforce > > > > > this at compile time. We should do that anyway. > > > > > > > > If it's not changed, then why are we re-writing it? I'm having a > > > > hard time thinking of a case worth optimizing where I want to > > > > re-write the oNode but the blob_map is unchanged. Am I missing > something obvious? > > > > > > An onode's blob_map might have 300 blobs, and a single write only > > > updates one of them. The other 299 blobs need not be reencoded, just > memcpy'd. > > > > As long as we're just appending that's a good optimization. How often > > does that happen? It's certainly not going to help the RBD 4K random > > write problem. > > It won't help the (l)extent_map encoding, but it avoids almost all of the blob > reencoding. A 4k random write will update one blob out of ~100 (or > whatever it is). > > > > > > 2. This turns the blob Put into rocksdb into two memcpy stages: > > > > > one to assemble the bufferlist (lots of bufferptrs to each > > > > > untouched > > > > > blob) into a single rocksdb::Slice, and another memcpy somewhere > > > > > inside rocksdb to copy this into the write buffer. We could > > > > > extend the rocksdb interface to take an iovec so that the first > > > > > memcpy isn't needed (and rocksdb will instead iterate over our > > > > > buffers and copy them directly into its write buffer). This is > > > > > probably a pretty small piece of the overall time... should > > > > > verify with a profiler > > > before investing too much effort here. > > > > > > > > I doubt it's the memcpy that's really the expensive part. I'll bet > > > > it's that we're transcoding from an internal to an external > > > > representation on an element by element basis. If the iovec scheme > > > > is going to help, it presumes that the internal data structure > > > > essentially matches the external data structure so that only an > > > > iovec copy is required. I'm wondering how compatible this is with > > > > the current concepts of lextext/blob/pextent. > > > > > > I'm thinking of the xattr case (we have a bunch of strings to copy > > > verbatim) and updated-one-blob-and-kept-99-unchanged case: instead > > > of memcpy'ing them into a big contiguous buffer and having rocksdb > > > memcpy > > > *that* into it's larger buffer, give rocksdb an iovec so that they > > > smaller buffers are assembled only once. > > > > > > These buffers will be on the order of many 10s to a couple 100s of bytes. > > > I'm not sure where the crossover point for constructing and then > > > traversing an iovec vs just copying twice would be... > > > > > > > Yes this will eliminate the "extra" copy, but the real problem is that > > the oNode itself is just too large. I doubt removing one extra copy is > > going to suddenly "solve" this problem. I think we're going to end up > > rejiggering things so that this will be much less of a problem than it > > is now -- time will tell. > > Yeah, leaving this one for last I think... until we see memcpy show up in the > profile. > > > > > > 3. Even if we do the above, we're still setting a big (~4k or > > > > > more?) key into rocksdb every time we touch an object, even when > > > > > a tiny > > > > See my analysis, you're looking at 8-10K for the RBD random write case > > -- which I think everybody cares a lot about. > > > > > > > amount of metadata is getting changed. This is a consequence of > > > > > embedding all of the blobs into the onode (or bnode). That > > > > > seemed like a good idea early on when they were tiny (i.e., just > > > > > an extent), but now I'm not so sure. I see a couple of different > options: > > > > > > > > > > a) Store each blob as ($onode_key+$blobid). When we load the > > > > > onode, load the blobs too. They will hopefully be sequential in > > > > > rocksdb (or definitely sequential in zs). Probably go back to using an > iterator. > > > > > > > > > > b) Go all in on the "bnode" like concept. Assign blob ids so > > > > > that they are unique for any given hash value. Then store the > > > > > blobs as $shard.$poolid.$hash.$blobid (i.e., where the bnode is > > > > > now). Then when clone happens there is no onode->bnode > > > > > migration magic happening--we've already committed to storing > > > > > blobs in separate keys. When we load the onode, keep the > > > > > conditional bnode loading we already have.. but when the bnode > > > > > is loaded load up all the blobs for the hash key. (Okay, we > > > > > could fault in blobs individually, but that code will be more > > > > > complicated.) > > > > I like this direction. I think you'll still end up demand loading the > > blobs in order to speed up the random read case. This scheme will > > result in some space-amplification, both in the lextent and in the > > blob-map, it's worth a bit of study too see how bad the metadata/data > > ratio becomes (just as a guess, $shard.$poolid.$hash.$blobid is > > probably 16 + > > 16 + 8 + 16 bytes in size, that's ~60 bytes of key for each Blob -- > > unless your KV store does path compression. My reading of RocksDB sst > > file seems to indicate that it doesn't, I *believe* that ZS does [need > > to confirm]). I'm wondering if the current notion of local vs. global > > blobs isn't actually beneficial in that we can give local blobs > > different names that sort with their associated oNode (which probably > > makes the space-amp worse) which is an important optimization. We do > > need to watch the space amp, we're going to be burning DRAM to make KV > > accesses cheap and the amount of DRAM is proportional to the space amp. > > I got this mostly working last night... just need to sort out the clone case (and > clean up a bunch of code). It was a relatively painless transition to make, > although in its current form the blobs all belong to the bnode, and the bnode > if ephemeral but remains in memory until all referencing onodes go away. > Mostly fine, except it means that odd combinations of clone could leave lots > of blobs in cache that don't get trimmed. Will address that later. > > I'll try to finish it up this morning and get it passing tests and posted. > > > > > > In both these cases, a write will dirty the onode (which is back > > > > > to being pretty small.. just xattrs and the lextent map) and 1-3 > > > > > blobs (also > > > now small keys). > > > > I'm not sure the oNode is going to be that small. Looking at the RBD > > random 4K write case, you're going to have 1K entries each of which > > has an offset, size and a blob-id reference in them. In my current > > oNode compression scheme this compresses to about 1 byte per entry. > > However, this optimization relies on being able to cheaply renumber > > the blob-ids, which is no longer possible when the blob-ids become > > parts of a key (see above). So now you'll have a minimum of 1.5-3 > > bytes extra for each blob-id (because you can't assume that the blob-ids > become "dense" > > anymore) So you're looking at 2.5-4 bytes per entry or about 2.5-4K > > Bytes of lextent table. Worse, because of the variable length encoding > > you'll have to scan the entire table to deserialize it (yes, we could > > do differential editing when we write but that's another discussion). > > Oh and I forgot to add the 200-300 bytes of oNode and xattrs :). So > > while this looks small compared to the current ~30K for the entire > > thing oNode/lextent/blobmap, it's NOT a huge gain over 8-10K of the > > compressed oNode/lextent/blobmap scheme that I published earlier. > > > > If we want to do better we will need to separate the lextent from the > > oNode also. It's relatively easy to move the lextents into the KV > > store itself (there are two obvious ways to deal with this, either use > > the native offset/size from the lextent itself OR create 'N' buckets > > of logical offset into which we pour entries -- both of these would > > add somewhere between 1 and 2 KV look-ups per operation -- here is > > where an iterator would probably help. > > > > Unfortunately, if you only process a portion of the lextent (because > > you've made it into multiple keys and you don't want to load all of > > them) you no longer can re-generate the refmap on the fly (another key > > space optimization). The lack of refmap screws up a number of other > > important algorithms -- for example the overlapping blob-map thing, etc. > > Not sure if these are easy to rewrite or not -- too complicated to > > think about at this hour of the evening. > > Yeah, I forgot about the extent_map and how big it gets. I think, though, > that if we can get a 4mb object with 1024 4k lextents to encode the whole > onode and extent_map in under 4K that will be good enough. The blob > update that goes with it will be ~200 bytes, and benchmarks aside, the 4k > random write 100% fragmented object is a worst case. Yes, it's a worst-case. But it's a "worst-case-that-everybody-looks-at" vs. a "worst-case-that-almost-nobody-looks-at". I'm still concerned about having an oNode that's larger than a 4K block. > > Anyway, I'll get the blob separation branch working and we can go from > there... > > sage -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html