Just had a quick look, the idea behind it seems to want to give a flexible, very fine-grained object-level behavior control, for example, how long an object will stay in a pool. however, it is not very convincing that whether it worth the effort to do this fine-grained control, the benefit may not offset the introduce algorithm overhead On 2015/6/10 11:11, Shishir Gowda wrote:
Hi All, We have uploaded the blueprint for the enhancements we are proposing for ceph tier’ing functionality for Jewel release @ http://tracker.ceph.com/projects/ceph/wiki/Tiering-enhacement Soliciting comments/feedback for the same. With regards, Shishir ________________________________ PLEASE NOTE: The information contained in this electronic mail message is intended only for the use of the designated recipient(s) named above. If the reader of this message is not the intended recipient, you are hereby notified that you have received this message in error and that any review, dissemination, distribution, or copying of this message is strictly prohibited. If you have received this communication in error, please notify the sender by telephone or e-mail (as shown above) immediately and destroy any and all copies of this message in your possession (whether hard copies or electronically stored copies). -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html
-- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html