> You shouldn't run into any issues except the scrubbing on a large index object. Great !! > There's not a great way to get around that right now; sorry. :( Ok. Thanks for Your help. -- Regards Dominik 2013/10/21 Gregory Farnum <greg@xxxxxxxxxxx>: > You shouldn't run into any issues except the scrubbing on a large > index object. There's not a great way to get around that right now; > sorry. :( > -Greg > Software Engineer #42 @ http://inktank.com | http://ceph.com > > > On Mon, Oct 21, 2013 at 1:44 PM, Dominik Mostowiec > <dominikmostowiec@xxxxxxxxx> wrote: >> Hi, >> Thanks, for now i'm sure what to do. >> >> Maybe there is another way ( except turning off deep-scrubbing) to >> avoid issues caused by large indexes? >> >> Now we have ~15m bojects in the largest bucket. >> In the short term(after sharding) we want to put there 100m object more. >> Are there any other limitations in ceph that can affect us? >> >> -- >> Regards >> Dominik >> >> >> 2013/10/21 Gregory Farnum <greg@xxxxxxxxxxx>: >>> On Mon, Oct 21, 2013 at 2:26 AM, Dominik Mostowiec >>> <dominikmostowiec@xxxxxxxxx> wrote: >>>> Hi, >>>> Thanks for your response. >>>> >>>>> That is definitely the obvious next step, but it's a non-trivial >>>>> amount of work and hasn't yet been started on by anybody. This is >>>>> probably a good subject for a CDS blueprint! >>>> But we want to split our big bucket into the smallest ones. We want to >>>> shard it before radosgw. >>>> Do you think this is a good idea to make workaround of this problem >>>> (big index issues)? >>> >>> Oh, yes, this is a good workaround. >>> Sorry, I misread your initial post and thought you were discussing >>> sharding the bucket index itself, rather than sharding across buckets >>> in the application. :) >>> -Greg >>> Software Engineer #42 @ http://inktank.com | http://ceph.com >>> >>> >>>> >>>> Regards >>>> Dominik >>>> >>>> >>>> >>>> 2013/10/18 Gregory Farnum <greg@xxxxxxxxxxx>: >>>>> On Fri, Oct 18, 2013 at 4:01 AM, Dominik Mostowiec >>>>> <dominikmostowiec@xxxxxxxxx> wrote: >>>>>> Hi, >>>>>> I plan to shard my largest bucket because of issues of deep-scrubbing >>>>>> (when PG which index for this bucket is stored on is deep-scrubbed, it >>>>>> appears many slow requests and OSD grows in memory - after latest >>>>>> scrub it grows up to 9G). >>>>>> >>>>>> I trying to found why large bucket index make issues when it is scrubbed. >>>>>> On test cluster: >>>>>> radosgw-admin bucket stats --bucket=test1-XX >>>>>> { "bucket": "test1-XX", >>>>>> "pool": ".rgw.buckets", >>>>>> "index_pool": ".rgw.buckets", >>>>>> "id": "default.4211.2", >>>>>> ... >>>>>> >>>>>> I guess index is in object .dir.default.4211.2. (pool: .rgw.buckets) >>>>>> >>>>>> rados -p .rgw.buckets get .dir.default.4211.2 - >>>>>> <empty> >>>>>> >>>>>> But: >>>>>> rados -p .rgw.buckets listomapkeys .dir.default.4211.2 >>>>>> test_file_2.txt >>>>>> test_file_2_11.txt >>>>>> test_file_3.txt >>>>>> test_file_4.txt >>>>>> test_file_5.txt >>>>>> >>>>>> I guess that list of files are stored in leveldb not in one large file. >>>>>> 'omap' files are stored in {osd_dir}/current/omap/, the largest file >>>>>> that i found in this directory (on production) have 8.8M. >>>>>> >>>>>> I'm a little confused. >>>>>> >>>>>> How list of files (for bucket) is stored? >>>>> >>>>> The index is stored as a bunch of omap entries in a single object. >>>>> >>>>>> If list of objects in bucket is splitted on many small files in >>>>>> leveldb that large bucket (with many files) should not cause larger >>>>>> latency in PUT new object. >>>>> >>>>> That's not quite how it works. Leveldb has a custom storage format in >>>>> which it stores sets of keys based on both time of update and the >>>>> value of the key, so the size of the individual files in its directory >>>>> has no correlation to the number or size of any given set of entries. >>>>> >>>>>> Scrubbing also should not be a problem i think ... >>>>> >>>>> The problem you're running into is that scrubbing is done on an >>>>> object-by-object basis, and so the OSD is reading all of the keys >>>>> associated with that object out of leveldb, and processing them, at >>>>> once. This number can be very much larger than the 8MB file you've >>>>> found in the leveldb directory, as discussed above. >>>>> >>>>>> What you think about using a sharding to split big buckets into the >>>>>> smalest one to avoid the problems with big indexes? >>>>> >>>>> That is definitely the obvious next step, but it's a non-trivial >>>>> amount of work and hasn't yet been started on by anybody. This is >>>>> probably a good subject for a CDS blueprint! >>>>> -Greg >>>>> Software Engineer #42 @ http://inktank.com | http://ceph.com >>>> >>>> >>>> >>>> -- >>>> Pozdrawiam >>>> Dominik >> >> >> >> -- >> Pozdrawiam >> Dominik -- Pozdrawiam Dominik -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html