Re: better temp objects

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Hi Sage,

What is the temp collection used for ? Is there a thread / document I could read to learn about it or a piece of code that is mainly about it ?

Cheers

On 29/08/2013 22:40, Sage Weil wrote:
> Here's what I'm thinking:
> 
> Above the ObjectStore, we clear everything from temp on restart anyway.
> 
> We always write bits of a temp object in pieces, and then at the end 
> copy/move it into the main collection.  
> 
> On replay, we should *only* do that final move/rename if the temp object 
> was replayed in its entirety.
> 
> So:
> 
> - clear out temp collections in the filestore on startup.
> 
> - give temp objects unique names so that they don't collide with non-temp 
> object fd caching (or whatever else).  for the DBObjectMap part there is 
> probably some futzing though to make this work right.
> 
> - add a new 'move_from_temp' type operation that renames an object a temp 
> (coll_t::is_temp()) collection to a non-temp one.  it will succeed iff the 
> temp source exists.
> 
> - all operations that write to temp objects fail if the object doesn't 
> already exist, except an explicit 'create' op
> 
> - all transactions the osds generate that write to temp object start with 
> that explicit create.
> 
> The combination of these thigns means that we will only have a temp source 
> for the move_from_temp op if it is complete.  Which I think means we can 
> avoid any of the fsync guard stuff entirely.
> 
> The DBObjectMap I'm very fuzzy on, so I suspect that's where the tricky 
> part will be.  Maybe the temp object name includes the intended hobject_t 
> in it somewhere, or something, so that the rename can be reflected 
> in leveldb at the end.
> 
> Thoughts?  Maybe we can do a quick hangout this afternoon to make sure 
> this will work before I start putting it together...
> 
> sage
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-- 
Loïc Dachary, Artisan Logiciel Libre
All that is necessary for the triumph of evil is that good people do nothing.

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