On 19/08/2013 02:01, Sage Weil wrote: > On Sun, 18 Aug 2013, Loic Dachary wrote: >> Hi Sage, >> >> Unless I misunderstood something ( which is still possible at this stage ;-) decode() is used both for recovery of missing chunks and retrieval of the original buffer. Decoding the M data chunks is a special case of decoding N <= M chunks out of the M+K chunks that were produced by encode(). It can be used to recover parity chunks as well as data chunks. >> >> https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#erasure-code-library-abstract-api >> >> map<int, buffer> decode(const set<int> &want_to_read, const map<int, buffer> &chunks) >> >> decode chunks to read the content of the want_to_read chunks and return a map associating the chunk number with its decoded content. For instance, in the simplest case M=2,K=1 for an encoded payload of data A and B with parity Z, calling >> >> decode([1,2], { 1 => 'A', 2 => 'B', 3 => 'Z' }) >> => { 1 => 'A', 2 => 'B' } >> >> If however, the chunk B is to be read but is missing it will be: >> >> decode([2], { 1 => 'A', 3 => 'Z' }) >> => { 2 => 'B' } > > Ah, I guess this works when some of the chunks contain the original > data (as with a parity code). There are codes that don't work that way, > although I suspect we won't use them. > > Regardless, I wonder if we should generalize slightly and have some > methods work in terms of (offset,length) of the original stripe to > generalize that bit. Then we would have something like > > map<int, buffer> transcode(const set<int> &want_to_read, const map<int, > buffer>& chunks); > > to go from chunks -> chunks (as we would want to do with, say, a LRC-like > code where we can rebuild some shards from a subset of the other shards). > And then also have > > int decode(const map<int, buffer>& chunks, unsigned offset, > unsigned len, bufferlist *out); This function would be implemented more or less as: set<int> want_to_read = range_to_chunks(offset, len) // compute what chunks must be retrieved set<int> available = the up set set<int> minimum = minimum_to_decode(want_to_read, available); map<int, buffer> available_chunks = retrieve_chunks_from_osds(minimum); map<int, buffer> chunks = transcode(want_to_read, available_chunks); // repairs if necessary out = bufferptr(concat_chunks(chunks), offset - offset of the first chunk, len) or do you have something else in mind ? > > that recovers the original data. > > In our case, the read path would use decode, and for recovery we would use > transcode. > > We'd also want to have alternate minimum_to_decode* methods, like > > virtual set<int> minimum_to_decode(unsigned offset, unsigned len, const > set<int> &available_chunks) = 0; I also have a convenience wrapper in mind for this but I feel I'm missing something. Cheers > > What do you think? > > sage > > > > >> >> Cheers >> >> On 18/08/2013 19:34, Sage Weil wrote: >>> On Sun, 18 Aug 2013, Loic Dachary wrote: >>>> Hi Ceph, >>>> >>>> I've implemented a draft of the Erasure Code plugin loader in the context of http://tracker.ceph.com/issues/5878. It has a trivial unit test and an example plugin. It would be great if someone could do a quick review. The general idea is that the erasure code pool calls something like: >>>> >>>> ErasureCodePlugin::factory(&erasure_code, "example", parameters) >>>> >>>> as shown at >>>> >>>> https://github.com/ceph/ceph/blob/5a2b1d66ae17b78addc14fee68c73985412f3c8c/src/test/osd/TestErasureCode.cc#L28 >>>> >>>> to get an object implementing the interface >>>> >>>> https://github.com/ceph/ceph/blob/5a2b1d66ae17b78addc14fee68c73985412f3c8c/src/osd/ErasureCodeInterface.h >>>> >>>> which matches the proposal described at >>>> >>>> https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#erasure-code-library-abstract-api >>>> >>>> The draft is at >>>> >>>> https://github.com/ceph/ceph/commit/5a2b1d66ae17b78addc14fee68c73985412f3c8c >>>> >>>> Thanks in advance :-) >>> >>> I haven't been following this discussion too closely, but taking a look >>> now, the first 3 make sense, but >>> >>> virtual map<int, bufferptr> decode(const set<int> &want_to_read, const >>> map<int, bufferptr> &chunks) = 0; >>> >>> it seems like this one should be more like >>> >>> virtual int decode(const map<int, bufferptr> &chunks, bufferlist *out); >>> >>> As in, you'd decode the chunks you have to get the actual data. If you >>> want to get (missing) chunks for recovery, you'd do >>> >>> minimum_to_decode(...); // see what we need >>> <fetch those chunks from other nodes> >>> decode(...); // reconstruct original buffer >>> encode(...); // encode missing chunks from original data >>> >>> sage >>> -- >>> To unsubscribe from this list: send the line "unsubscribe ceph-devel" in >>> the body of a message to majordomo@xxxxxxxxxxxxxxx >>> More majordomo info at http://vger.kernel.org/majordomo-info.html >>> >> >> -- >> Lo?c Dachary, Artisan Logiciel Libre >> All that is necessary for the triumph of evil is that good people do nothing. >> >> > -- > To unsubscribe from this list: send the line "unsubscribe ceph-devel" in > the body of a message to majordomo@xxxxxxxxxxxxxxx > More majordomo info at http://vger.kernel.org/majordomo-info.html > -- Loïc Dachary, Artisan Logiciel Libre All that is necessary for the triumph of evil is that good people do nothing.
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