Re: [PATCH] os/LevelDBStore: tune LevelDB data blocking options to be more suitable for PGStat values

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On 04/04/2013 10:44 PM, Sage Weil wrote:
> Fantastic work tracking this down, Jim!
> 
> Looking at the Riak docs on tuning leveldb, it looks like a large write 
> buffer size is definitely a good idea.  The block size of 4MB is 
> significantly larger than what they recommend, though.. if we go this big 
> we also need to make the cache size larger (it defaults to 8MB?). 

I wondered about that, but the change in performance with
just these simple changes was so drastic that I thought
it was a good immediate change, with further tuning to
follow.

Although, I just tested startup, not actually running such
a filesystem.  Perhaps I missed the effects of insufficient
caching.

I ended up picking 4 MB because the 55K PG case has PGStat
values that are 20 MB in length, so it still takes 5 blocks
to store one.  Plus, I'd really like to be running at 256K
or 512K PGs to get the data uniformity across OSDs that I'm
after.

Perhaps these need to be config options - I just hated to add
more, when it would be hard for a user to discover that's the
thing that needed tuning to solve some particular performance
issue.  I'm hoping we can find one set of values that work well
for everyone.

> Did you 
> try with a large write buffer but a smaller block size (like 256K or 
> 512K)?

I did try a 256K block size with an 8 MB write buffer, also with
no compression.  That caused the 55K PGs case to make much more
progress towards starting, but it still failed to come up - I
forget the details of what went awry.

> 
> I think either a larger cache or a smaller block size is okay, but 4MB 
> with an 8MB cache means only 2 blocks cached, which sounds non-ideal.

I can try fixing up a larger cache - I'll need to dig in
a little to figure out how to do it, so it might take me
a little while.  How big do you think it should be, given
that the large PG count cases I'm after might have PGStat
data lengths that are many tens of MB?

64 MB? 256 MB?  Tunable?

Also, I wondered about whether the writes need to be
sync'd?  Do these tunings change your mind about whether
that's needed?

> 
> Thanks!
> sage
> 
> 
> On Thu, 4 Apr 2013, Jim Schutt wrote:
> 
>> As reported in this thread
>>    http://www.spinics.net/lists/ceph-devel/msg13777.html
>> starting in v0.59 a new filesystem with ~55,000 PGs would not start after
>> a period of ~30 minutes.  By comparison, the same filesystem configuration
>> would start in ~1 minute for v0.58.
>>
>> The issue is that starting in v0.59, LevelDB is used for the monitor
>> data store.  For moderate to large numbers of PGs, the length of a PGStat value
>> stored via LevelDB is best measured in megabytes.  The default tunings for
>> LevelDB data blocking seem tuned for values with lengths measured in tens or
>> hundreds of bytes.
>>
>> With the data blocking tuning provided by this patch, here's a comparison
>> of filesystem startup times for v0.57, v0.58, and v0.59:
>>
>>       55,392 PGs   221,568 PGs
>> v0.57   1m 07s        9m 42s
>> v0.58   1m 04s       11m 44s
>> v0.59      45s        4m 17s
>>
>> Note that this patch turns off LevelDB's compression.  The block
>> tuning from this patch with compression enabled made no improvement
>> in the new filesystem startup time for v0.59, for either PG count
>> tested.  I'll note that at 55,392 PGs the PGStat length is ~20 MB;
>> perhaps that value length interacts pooly with LevelDB's compression

s/pooly/poorly/

Thanks -- Jim

>> at this block size.
>>
>> Signed-off-by: Jim Schutt <jaschut@xxxxxxxxxx>
>> ---
>>  src/os/LevelDBStore.cc |    3 +++
>>  1 files changed, 3 insertions(+), 0 deletions(-)
>>
>> diff --git a/src/os/LevelDBStore.cc b/src/os/LevelDBStore.cc
>> index 3d94096..1b6ae7d 100644
>> --- a/src/os/LevelDBStore.cc
>> +++ b/src/os/LevelDBStore.cc
>> @@ -16,6 +16,9 @@ int LevelDBStore::init(ostream &out, bool create_if_missing)
>>  {
>>    leveldb::Options options;
>>    options.create_if_missing = create_if_missing;
>> +  options.write_buffer_size = 32 * 1024 * 1024;
>> +  options.block_size = 4 * 1024 * 1024;
>> +  options.compression = leveldb::kNoCompression;
>>    leveldb::DB *_db;
>>    leveldb::Status status = leveldb::DB::Open(options, path, &_db);
>>    db.reset(_db);
>> -- 
>> 1.7.8.2
>>
>>
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