Re: StarSiege: Tribes DoS

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I'll add further information to this...

Part of StarSiege spawned Tribes 2, which is where Dynamix dissolved after being purchased by Sierra. (In France? WFT? Dynamix was located in the US.)

Since then, another company now owns the Tribes 2 engine - Garage Games (http://www.garagegames.com) They took it, and stripped it of all the T2 IP, and relicensed it to Indie game developers under the title of Torque (really nice engine with a great license scheme - I'm a licensee and getting close to completion of a title based off the engine.) Since Torque is derived from Tribes by way of Tribes 2, I've passed along the information and attached code to Tim Gift, who's checking to make sure the Torque engine and the games that make use of it are / are not subject to this particular DoS.

Davis Ray Sickmon, Jr
Owner, Midnight Ryder Technologies

Mascot wrote:

st0ic wrote:

Overview:
    Sierra's "StarSiege: Tribes" game is vulnerable to a DoS (Denial of
Service) attack when running.


This game was released in 1998. The creators (Dynamix) have since dissolved.
When asked about open sourcing the game Sierra has replied "We don't have
any idea where it is. It was archived by Dynamix long before they were
closed and now it's probably in a box is some mega warehouse in france or
something. We could't release it even if we wanted to." Check the last post
on this page: http://tinyurl.com/gwhm (Tribalwar)

In other words, they don't have the source, they can't patch. Although if it
starts being exploited the community will likely patch it via scripting or
disassembly.


-- Mascot






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