Re: [PATCH v13 bpf-next 09/10] bpf: Add bpf_dynptr_slice and bpf_dynptr_slice_rdwr

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On Fri, Mar 10, 2023 at 10:15:41PM CET, Alexei Starovoitov wrote:
> On Tue, Mar 07, 2023 at 04:01:28PM -0800, Andrii Nakryiko wrote:
> > > > >
> > > > > I agree this is simpler, but I'm not sure it will work properly. Verifier won't
> > > > > know when the lifetime of the buffer ends, so if we disallow spills until its
> > > > > written over it's going to be a pain for users.
> > > > >
> > > > > Something like:
> > > > >
> > > > > for (...) {
> > > > >         char buf[64];
> > > > >         bpf_dynptr_slice_rdwr(..., buf, 64);
> > > > >         ...
> > > > > }
> > > > >
> > > > > .. and then compiler decides to spill something where buf was located on stack
> > > > > outside the for loop. The verifier can't know when buf goes out of scope to
> > > > > unpoison the slots.
> > > >
> > > > You're saying the "verifier doesn't know when buf ...".
> > > > The same applies to the compiler. It has no visibility
> > > > into what bpf_dynptr_slice_rdwr is doing.
> > >
> > > That is true, it can't assume anything about the side effects. But I am talking
> > > about the point in the program when the buffer object no longer lives. Use of
> > > the escaped pointer to such an object any longer is UB. The compiler is well
> > > within its rights to reuse its stack storage at that point, including for
> > > spilling registers. Which is why "outside the for loop" in my earlier reply.
> > >
> > > > So it never spills into a declared C array
> > > > as I tried to explain in the previous reply.
> > > > Spill/fill slots are always invisible to C.
> > > > (unless of course you do pointer arithmetic asm style)
> > >
> > > When the declared array's lifetime ends, it can.
> > > https://godbolt.org/z/Ez7v4xfnv
> > >
> > > The 2nd call to bar as part of unrolled loop happens with fp-8, then it calls
> > > baz, spills r0 to fp-8, and calls bar again with fp-8.
>
> Right. If user writes such program and does explicit store of spillable
> pointer into a stack.
> I was talking about compiler generated spill/fill and I still believe
> that compiler will not be reusing variable's stack memory for them.
>

But that example on godbolt is about the _compiler_ doing spill into a
variable's stack memory, once it is dead. There is no explicit store to spill
from the user happening there.

Maybe buffer in explicit program scope {} is not that common, but always_inline
functions will have a similar effect, since they introduce a scope out of which
poisoned buffer's storage can be reused.

> [...]



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