On 22/09/07 07:22, Daniel Xu wrote: > Hi Anton, Hi Daniel, > > On Wed, Sep 07, 2022 at 10:01:40AM +0200, Anton Protopopov wrote: > > Add a new map, BPF_MAP_TYPE_WILDCARD, which provides means to implement generic > > online packet classification. Here "online" stands for "fast lookups and fast > > updates", and "generic" means that a user can create maps with custom lookup > > schemes—different numbers of fields and different interpretation of individual > > fields (prefix bitmasks, ranges, and direct matches). > > > > In particular, in Cilium we have several use cases for such a map: > > > > * XDP Prefilter is a simple XDP-based DDoS mitigation system provided by > > Cilium. At the moment it only supports filtering by source CIDRs. It would > > benefit from using this new map, as it allows to utilize wildcard rules > > without big penalty comparing to one hash or LPM lookup utilized now. > > > > * XDP Packet Recorder (see https://lpc.events/event/11/contributions/953/) > > > > * K8S and Cilium Network Policies: as of k8s 1.25 port ranges are considered > > to be a stable feature, and this map allows to implement this easily (and > > also to provide more sophisticated filtering for Cilium Network Policies) > > > > Keys for wildcard maps are defined using the struct wildcard_key structure. > > Besides the type field, it contains the data field of an arbitrary size. To > > educate map about what's contained inside the data field, two additional > > structures are used. The first one, struct wildcard_desc, also of arbitrary > > size, tells how many fields are contained inside data, and the struct > > wildcard_rule_desc structure defines how individual fields look like. > > > > Fields (rules) can be of three types: BPF_WILDCARD_RULE_{PREFIX,RANGE,MATCH}. > > The PREFIX rule means that inside data we have a binary value and a binary > > (prefix) mask: > > > > size u32 > > <----------------> <-----------> > > ... | rule value | prefix | ... > > > > Here rule value is a binary value, e.g., 123.324.128.0, and prefix is a u32 bit > > variable; we only use lower 8 bits of it. We allow 8, 16, 32, 64, and 128 bit > > values for PREFIX rules. > > > > The RANGE rule is determined by two binary values: minimum and maximum, treated > > as unsigned integers of appropriate size: > > > > size size > > <----------------> <----------------> > > ... | min rule value | max rule value | ... > > > > We only allow the 8, 16, 32, and 64-bit for RANGE rules. > > > > The MATCH rule is determined by one binary value, and is basically the same as > > (X,sizeof(X)*8) PREFIX rule, but can be processed a bit faster: > > > > size > > <----------------> > > ... | rule value | ... > > > > To speed up processing all the rules, including the prefix field, should be > > stored in host byte order, and all elements in network byte order. 16-byte > > fields are stored as {lo,hi}—lower eight bytes, then higher eight bytes. > > > > For elements only values are stored. > > > > To simplify definition of key structures, the BPF_WILDCARD_DESC_{1,2,3,4,5} > > macros should be used. For example, one can define an IPv4 4-tuple keys as > > follows: > > > > BPF_WILDCARD_DESC_4( > > capture4_wcard, > > BPF_WILDCARD_RULE_PREFIX, __u32, saddr, > > BPF_WILDCARD_RULE_PREFIX, __u32, daddr, > > BPF_WILDCARD_RULE_RANGE, __u16, sport, > > BPF_WILDCARD_RULE_RANGE, __u16, dport > > ); > > > > This macro will define the following structure: > > > > struct capture4_wcard_key { > > __u32 type; > > __u32 priority; > > union { > > struct { > > __u32 saddr; > > __u32 saddr_prefix; > > __u32 daddr; > > __u32 daddr_prefix; > > __u16 sport_min; > > __u16 sport_max; > > __u16 dport_min; > > __u16 dport_max; > > } __packed rule; > > struct { > > __u32 saddr; > > __u32 daddr; > > __u16 sport; > > __u16 dport; > > } __packed; > > }; > > } __packed; > > > > Here type field should contain either BPF_WILDCARD_KEY_RULE or > > BPF_WILDCARD_KEY_ELEM so that kernel can differentiate between rules and > > elements. The rule structure is used to define (and lookup) rules, the unnamed > > structure can be used to specify elements when matching them with rules. > > > > In order to simplify definition of a corresponding struct wildcard_desc, the > > BPF_WILDCARD_DESC_* macros will create yet another structure: > > > > struct capture4_wcard_desc { > > __uint(n_rules, 4); > > struct { > > __uint(type, BPF_WILDCARD_RULE_PREFIX); > > __uint(size, sizeof(__u32)); > > } saddr; > > struct { > > __uint(type, BPF_WILDCARD_RULE_PREFIX); > > __uint(size, sizeof(__u32)); > > } daddr; > > struct { > > __uint(type, BPF_WILDCARD_RULE_RANGE); > > __uint(size, sizeof(__u16)); > > } sport; > > struct { > > __uint(type, BPF_WILDCARD_RULE_RANGE); > > __uint(size, sizeof(__u16)); > > } dport; > > }; > > > > This structure can be used in a (BTF) map definition as follows: > > > > __type(wildcard_desc, struct capture4_wcard_desc); > > > > Then libbpf will create a corresponding struct wildcard_desc and pass it to > > kernel in bpf_attr using new map_extra_data/map_extra_data_size fields. > > > > The map implementation allows users to specify which algorithm to use to store > > rules and lookup packets. Currently, three algorithms are supported: > > > > * Brute Force (suitable for map sizes of about 32 or below elements) > > > > * Tuple Merge (a variant of the Tuple Merge algorithm described in the > > "TupleMerge: Fast Software Packet Processing for Online Packet > > Classification" white paper, see https://nonsns.github.io/paper/rossi19ton.pdf. > > The Tuple Merge algorithm is not protected by any patents.) > > > > * Static Tuple Merge (a variant of Tuple Merge where a set of lookup tables > > is directly provided by a user) > > > > To select a specific algorithm one should set a flag in the map_extra field, > > see examples below. > > > > Example 1. The following defines a brute force map to match IPv4 > > source/destination CIDRs: > > > > BPF_WILDCARD_DESC_2( > > capture4_l3, > > BPF_WILDCARD_RULE_PREFIX, __u32, saddr, > > BPF_WILDCARD_RULE_PREFIX, __u32, daddr, > > ); > > > > struct { > > __uint(type, BPF_MAP_TYPE_WILDCARD); > > __type(key, struct capture4_l3_key); > > __type(value, __u64); > > __uint(max_entries, 16); > > __uint(map_flags, BPF_F_NO_PREALLOC); > > __uint(map_extra, BPF_WILDCARD_F_ALGORITHM_BF); > > __type(wildcard_desc, struct capture4_l3_desc); > > } filter_v4_bf __section(".maps"); > > > > Example 2. The only change requred for the previous example to use Tuple Merge > > is to select a different algorithm: > > > > struct { > > __uint(type, BPF_MAP_TYPE_WILDCARD); > > __type(key, struct capture4_l3_key); > > __type(value, __u64); > > __uint(max_entries, 16); > > __uint(map_flags, BPF_F_NO_PREALLOC); > > __uint(map_extra, BPF_WILDCARD_F_ALGORITHM_TM); > > __type(wildcard_desc, struct capture4_l3_desc); > > } filter_v4_tm __section(".maps"); > > > > Example 3. Let's update the previous example to use Static Tuple Merge: > > > > BPF_WILDCARD_TM_OPTS( > > capture4_l3, > > BPF_WILDCARD_TM_TABLES_3(saddr, 16, 0, 16); > > BPF_WILDCARD_TM_TABLES_3(daddr, 16, 16, 0); > > ); > > > > struct { > > __uint(type, BPF_MAP_TYPE_WILDCARD); > > __type(key, struct capture4_l3_key); > > __type(value, __u64); > > __uint(max_entries, 100000); > > __uint(map_flags, BPF_F_NO_PREALLOC); > > __uint(map_extra, BPF_WILDCARD_F_ALGORITHM_TM | > > BPF_WILDCARD_F_TM_STATIC_POOL | > > BPF_WILDCARD_F_TM_POOL_LIST); > > __type(wildcard_tm_opts, struct capture4_l3_opts); > > } filter_v4_bf __section(".maps"); > > > > Here we set new flags to specify that a pool of tables should be used to select > > new tables from (BPF_WILDCARD_F_TM_STATIC_POOL), and that the field > > wildcard_tm_opts contains a list of tables to use (BPF_WILDCARD_F_TM_POOL_LIST, > > an alternative is to use a Cartesian product of arrays provided). The > > capture4_l3_opts is defined by a helper macro BPF_WILDCARD_TM_OPTS, where for > > each field we define a list of prefixes to use. If a field is missing, then it > > will be always ignored. > > > > The following changes and are not part of this RFC, but planned to be added before v1: > > > > * implement priorities, i.e., users will be able to specify rule priority as > > u32 and rules with lower priorities will be matched first > > > > * implement !BPF_F_NO_PREALLOC: right now we always kalloc both elements and > > new tables > > > > Signed-off-by: Anton Protopopov <aspsk@xxxxxxxxxxxxx> > > --- > > include/linux/bpf_types.h | 1 + > > include/uapi/linux/bpf.h | 127 +++ > > kernel/bpf/Makefile | 2 +- > > kernel/bpf/syscall.c | 51 +- > > kernel/bpf/wildcard.c | 1526 +++++++++++++++++++++++++++++++ > > tools/include/uapi/linux/bpf.h | 129 ++- > > tools/lib/bpf/bpf.c | 8 + > > tools/lib/bpf/bpf.h | 5 +- > > tools/lib/bpf/libbpf.c | 423 +++++++++ > > tools/lib/bpf/libbpf_internal.h | 5 +- > > 10 files changed, 2269 insertions(+), 8 deletions(-) > > create mode 100644 kernel/bpf/wildcard.c > > > > I'm interested in the goal of your patch but I'm having a grokking how > the map is actually used. > > Is there any chance you could include a selftest or example? Here is an example in which we create a 4-tuple wildcard map. This means that users can specify rules like (192.168.0.0/16, 10.0.0.0/8, 1-1024, 1-1024) (192.168.0.0/16, 192.168.0.0/16, *, 22) In the bpf part we create a map and an XDP program which matches packets: #include <linux/if_ether.h> #include <linux/bpf.h> #include <linux/ip.h> #include <netinet/in.h> #include <bpf/bpf_helpers.h> BPF_WILDCARD_DESC_4( capture4_wcard, BPF_WILDCARD_RULE_PREFIX, __u32, saddr, BPF_WILDCARD_RULE_PREFIX, __u32, daddr, BPF_WILDCARD_RULE_RANGE, __u16, sport, BPF_WILDCARD_RULE_RANGE, __u16, dport ); struct { __uint(type, BPF_MAP_TYPE_WILDCARD); __type(key, struct capture4_wcard_key); __type(value, __u64); __uint(max_entries, 100000); __uint(map_flags, BPF_F_NO_PREALLOC); __uint(map_extra, BPF_WILDCARD_F_ALGORITHM_TM); __type(wildcard_desc, struct capture4_wcard_desc); } filter_v4_tm_dynamic __section(".maps"); __section("xdp") int xdp_foo(struct xdp_md *ctx) { void *data_end = (void *)(long)ctx->data_end; void *data = (void *)(long)ctx->data; struct capture4_wcard_key key = {}; struct iphdr *ip4; __u64 *match; void *l4; if (data + sizeof(struct ethhdr) > data_end) return XDP_ABORTED; ip4 = data + sizeof(struct ethhdr); if ((void*)(ip4 + 1) > data_end) return XDP_ABORTED; if (ip4->protocol != IPPROTO_TCP) return XDP_PASS; l4 = (void*)ip4 + ip4->ihl * 4; if (l4 + 4 > data_end) return XDP_ABORTED; key.type = BPF_WILDCARD_KEY_ELEM; key.saddr = ip4->saddr; key.daddr = ip4->daddr; __builtin_memcpy(&key.sport, l4, 4); /* copy both ports */ match = bpf_map_lookup_elem(&filter_v4_tm_dynamic, &key); if (match) return XDP_DROP; return XDP_PASS; } char LICENSE[] __section("license") = "GPL"; So the lookup part is pretty simple: we just copy 4-tuple into struct capture4_wcard_key (defined earlier by the BPF_WILDCARD_DESC_4 macro), set key type as BPF_WILDCARD_KEY_ELEM, and call bpf_map_lookup_elem(). On the user side we need to configure the map, this is done using bpf_map_update_elem(), but we pass keys as BPF_WILDCARD_KEY_RULE: #include <sys/resource.h> #include <bpf/bpf.h> #include <arpa/inet.h> #include <unistd.h> #include <err.h> #include "filter.bpf.skel.h" #define ARRAY_SIZE(A) (sizeof(A)/sizeof(A[0])) BPF_WILDCARD_DESC_4( capture4_wcard, BPF_WILDCARD_RULE_PREFIX, __u32, saddr, BPF_WILDCARD_RULE_PREFIX, __u32, daddr, BPF_WILDCARD_RULE_RANGE, __u16, sport, BPF_WILDCARD_RULE_RANGE, __u16, dport ); #define RULE(_saddr, _daddr, _spfx, _dpfx, s0, s1, d0, d1) \ { .type = BPF_WILDCARD_KEY_RULE, \ .rule = { .saddr = _saddr, \ .daddr = _daddr, \ .saddr_prefix = _spfx, \ .daddr_prefix = _dpfx, \ .sport_min = s0, \ .sport_max = s1, \ .dport_min = d0, \ .dport_max = d1, \ }, } #define RULE_IP(x0, x1, x2, x3) ((x0 << 24) | (x1 << 16) | (x2 << 8) | x3) static struct capture4_wcard_key rules[] = { RULE(RULE_IP(192,168,0,0), RULE_IP(136,182,0,0), 16, 8, 1, 1024, 1, 1024), RULE(RULE_IP(192,168,0,0), RULE_IP(192,168,0,0), 16, 16, 0, 0xffff, 22, 22), }; int main(int argc, char **argv) { struct filter_bpf *skel; struct rlimit rlim = { .rlim_cur = RLIM_INFINITY, .rlim_max = RLIM_INFINITY, }; __u64 val; long ret; int fd; int i; setrlimit(RLIMIT_MEMLOCK, &rlim); skel = filter_bpf__open_and_load(); if (!skel) err(1, "failed to open and load BPF skeleton"); fd = bpf_map__fd(skel->maps.filter_v4_tm_dynamic); for (i = 0; i < ARRAY_SIZE(rules); i++) { ret = bpf_map_update_elem(fd, &rules[i], &val, 0); if (ret < 0) err(1, "bpf"); } /* ... set up XDP program or pin map ... */ } > Thanks, > Daniel > > [...]