Re: [PATCH bpf-next 2/4] libbpf: Add helpers for pinning bpf prog through bpf object skeleton

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Wed, Apr 27, 2022 at 7:16 AM Andrii Nakryiko
<andrii.nakryiko@xxxxxxxxx> wrote:
>
> On Tue, Apr 26, 2022 at 8:59 AM Yafang Shao <laoar.shao@xxxxxxxxx> wrote:
> >
> > On Mon, Apr 25, 2022 at 9:57 PM Daniel Borkmann <daniel@xxxxxxxxxxxxx> wrote:
> > >
> > > On 4/23/22 4:00 PM, Yafang Shao wrote:
> > > > Currently there're helpers for allowing to open/load/attach BPF object
> > > > through BPF object skeleton. Let's also add helpers for pinning through
> > > > BPF object skeleton. It could simplify BPF userspace code which wants to
> > > > pin the progs into bpffs.
> > >
> > > Please elaborate some more on your use case/rationale for the commit message,
> > > do you have orchestration code that will rely on these specifically?
> > >
> >
> > We have a bpf manager on our production environment to maintain the
> > bpf programs, some of which need to be pinned in bpffs, for example
> > tracing bpf programs, perf_event programs and other bpf hooks added by
> > ourselves for performance tuning.  These bpf programs don't need a
> > user agent, while they really work like a kernel module, that is why
> > we pin them. For these kinds of bpf programs, the bpf manager can help
> > to simplify the development and deployment.  Take the improvement on
> > development for example,  the user doesn't need to write userspace
> > code while he focuses on the kernel side only, and then bpf manager
> > will do all the other things. Below is a simple example,
> >    Step1, gen the skeleton for the user provided bpf object file,
> >               $ bpftool gen skeleton  test.bpf.o > simple.skel.h
> >    Step2, Compile the bpf object file into a runnable binary
> >               #include "simple.skel.h"
> >
> >               #define SIMPLE_BPF_PIN(name, path)  \
> >               ({                                                              \
> >                   struct name##_bpf *obj;                      \
> >                   int err = 0;                                            \
> >                                                                               \
> >                   obj = name##_bpf__open();                \
> >                    if (!obj) {                                              \
> >                        err = -errno;                                    \
> >                        goto cleanup;                                 \
> >                     }                                                         \
> >                                                                               \
> >                     err = name##_bpf__load(obj);           \
> >                     if (err)                                                 \
> >                         goto cleanup;                                 \
> >                                                                                \
> >                      err = name##_bpf__attach(obj);       \
> >                      if (err)                                                \
> >                          goto cleanup;                                \
> >                                                                                \
> >                      err = name##_bpf__pin_prog(obj, path);      \
> >                      if (err)                                                \
> >                          goto cleanup;                                \
> >                                                                               \
> >                       goto end;                                         \
> >                                                                               \
> >                   cleanup:                                              \
> >                       name##_bpf__destroy(obj);            \
> >                   end:                                                     \
> >                       err;                                                  \
> >                    })
> >
> >                    SIMPLE_BPF_PIN(test, "/sys/fs/bpf");
> >
> >                As the userspace code of FD-based bpf objects are all
> > the same,  so we can abstract them as above.  The pathset means to add
> > the non-exist "name##_bpf__pin_prog(obj, path)" for it.
> >
>
> Your BPF manager is user-space code that you control, right? I'm not
> sure how skeleton is helpful here given your BPF manager is generic
> and doesn't work with any specific skeleton, if I understand the idea.
> But let's assume that you use skeleton to also embed BPF ELF bytes and
> pass them to your manager for "activation". Once you open and load
> bpf_object, your BPF manager can generically iterate all BPF programs
> using bpf_object_for_each_program(), attempt to attach them with
> bpf_program__attach() (see how bpf_object__attach_skeleton is handling
> non-auto-attachable programs) and immediately pin the link (no need to
> even store it, you can destroy it after pinning immediately). All this
> is using generic libbpf APIs and requires no code generation.

Many thanks for the detailed explanation. Your suggestion can also
work, but with the skeleton we can also generate a binary which can
run independently.  (Technically speaking, the binary is the same as
'./bpf_install target.bpf.o').

>  But keep
> in mind that not all struct bpf_link in libbpf are pinnable (not all
> links have FD-based BPF link in kernel associated with them), so
> you'll have to deal with that somehow (and what you didn't do in this
> patch for libbpf implementation).
>

Right, I have found it. If I understand it correctly, only the link
types defined in enum bpf_link_type (which is in
include/uapi/linux/bpf.h) are pinnable, right?

BTW, is it possible to support pinning all struct bpf_link in libbpf ?


--
Regards
Yafang



[Index of Archives]     [Linux Samsung SoC]     [Linux Rockchip SoC]     [Linux Actions SoC]     [Linux for Synopsys ARC Processors]     [Linux NFS]     [Linux NILFS]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]


  Powered by Linux