After `bpftool gen skeleton`, the ${bpf_app}.skel.h will provide that ${bpf_app_name}__open helper to load bpf. If there is some error like ENOMEM, the ${bpf_app_name}__open will rollback(free) the allocated object, including `bpf_object_skeleton`. Since the ${bpf_app_name}__create_skeleton set the obj->skeleton first and not rollback it when error, it will cause double-free in ${bpf_app_name}__destory at ${bpf_app_name}__open. Therefore, we should set the obj->skeleton before return 0; Signed-off-by: Wei Fu <fuweid89@xxxxxxxxx> --- tools/bpf/bpftool/gen.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c index 5c18351290f0..e61e08f524da 100644 --- a/tools/bpf/bpftool/gen.c +++ b/tools/bpf/bpftool/gen.c @@ -928,7 +928,6 @@ static int do_skeleton(int argc, char **argv) s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));\n\ if (!s) \n\ goto err; \n\ - obj->skeleton = s; \n\ \n\ s->sz = sizeof(*s); \n\ s->name = \"%1$s\"; \n\ @@ -1001,6 +1000,8 @@ static int do_skeleton(int argc, char **argv) \n\ s->data = (void *)%2$s__elf_bytes(&s->data_sz); \n\ \n\ + obj->skeleton = s; \n\ + \n\ return 0; \n\ err: \n\ bpf_object__destroy_skeleton(s); \n\ -- 2.25.1