Cong Wang <xiyou.wangcong@xxxxxxxxx> writes: > On Wed, Sep 1, 2021 at 3:42 AM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> John Fastabend <john.fastabend@xxxxxxxxx> writes: >> >> > Cong Wang wrote: >> >> On Tue, Aug 24, 2021 at 4:47 PM Martin KaFai Lau <kafai@xxxxxx> wrote: >> >> > Please explain more on this. What is currently missing >> >> > to make qdisc in struct_ops possible? >> >> >> >> I think you misunderstand this point. The reason why I avoid it is >> >> _not_ anything is missing, quite oppositely, it is because it requires >> >> a lot of work to implement a Qdisc with struct_ops approach, literally >> >> all those struct Qdisc_ops (not to mention struct Qdisc_class_ops). >> >> WIth current approach, programmers only need to implement two >> >> eBPF programs (enqueue and dequeue). >> >> >> >> Thanks. >> > >> > Another idea. Rather than work with qdisc objects which creates all >> > these issues with how to work with existing interfaces, filters, etc. >> > Why not create an sk_buff map? Then this can be used from the existing >> > egress/ingress hooks independent of the actual qdisc being used. >> >> I agree. In fact, I'm working on doing just this for XDP, and I see no >> reason why the map type couldn't be reused for skbs as well. Doing it >> this way has a couple of benefits: > > I do see a lot of reasons, for starters, struct skb_buff is very different > from struct xdp_buff, any specialized map can not be reused. I guess you > are using a generic one, how do you handle the refcnt at least for skb? Well, you can't keep XDP frames and skbs in the same map instance, but you can create a map type that can be instantiated to hold either type and otherwise keep the same semantics. The map can just inc/dec the refcnt as skbs are added/removed from it. >> - It leaves more flexibility to BPF: want a simple FIFO queue? just >> implement that with a single queue map. Or do you want to build a full >> hierarchical queueing structure? Just instantiate as many queue maps >> as you need to achieve this. Etc. > > Please give an example without a queue. ;) Queue is too simple, show us > something more useful please. How do you plan to re-implement EDT with > just queues? I'm using 'queue' as a shorthand for any queueing/scheduling algorithm implementable by a qdisc. We need to cover them all, obviously, not just FIFO queues (in fact I think we should actively be discouraging those, but that's a different story :) ) For EDT it would be something like: - On enqueue, stick frames into the map with a rank corresponding to their transmission time (the map implements the PIFO queue, just like your patch). - (re-)arm a BPF timer to fire at the time of the next transmission event, and have that timer trigger interface TX. The first bit is straight-forward, and that last bit needs a new helper or something like it. For qdiscs I guess we could just expose qdisc_watchdog()? For XDP we'd need something new... >> - The behaviour is defined entirely by BPF program behaviour, and does >> not require setting up a qdisc hierarchy in addition to writing BPF >> code. > > I have no idea why you call this a benefit, because my goal is to > replace Qdisc's, not to replace any other things. You know there are > plenty of Qdisc's which are not implemented in Linux kernel. It's a benefit because it means you can keep everything together. I.e., you don't need to *both* write BPF code implementing your qdisc, *and* a setup script to build the qdisc hierarchy. That simplifies deployment. I suppose we could support inserting BPF qdiscs into a qdisc hierarchy as well if needed. I don't personally see much use for that, but if there's a use case, sure, why not? >> - It should be possible to structure the hooks in a way that allows >> reusing queueing algorithm implementations between the qdisc and XDP >> layers. > > XDP has no skb but xdp_buff, no? And again, why only queues? See above :) -Toke