Gilad Reti <gilad.reti@xxxxxxxxx> writes: > On Mon, Feb 8, 2021 at 7:55 PM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> Gilad Reti <gilad.reti@xxxxxxxxx> writes: >> >> > On Mon, Feb 8, 2021 at 5:09 PM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> >> >> Gilad Reti <gilad.reti@xxxxxxxxx> writes: >> >> >> >> > On Mon, Feb 8, 2021 at 4:28 PM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> >> >> >> >> Gilad Reti <gilad.reti@xxxxxxxxx> writes: >> >> >> >> >> >> > On Mon, Feb 8, 2021 at 1:42 PM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> >> >> >> >> >> >> Gilad Reti <gilad.reti@xxxxxxxxx> writes: >> >> >> >> >> >> >> >> > Also, is there a way to set the pin path to all maps/programs at once? >> >> >> >> > For example, bpf_object__pin_maps pins all maps at a specific path, >> >> >> >> > but as far as I was able to find there is no similar function to set >> >> >> >> > the pin path for all maps only (without pinning) so that at loading >> >> >> >> > time libbpf will try to reuse all maps. The only way to achieve a >> >> >> >> > complete reuse of all maps that I could find is to "reverse engineer" >> >> >> >> > libbpf's pin path generation algorithm (i.e. <path>/<map_name>) and >> >> >> >> > set the pin path on each map before load. >> >> >> >> >> >> >> >> You can set the 'pinning' attribute in the map definition - add >> >> >> >> '__uint(pinning, LIBBPF_PIN_BY_NAME);' to the map struct. By default >> >> >> >> this will pin beneath /sys/fs/bpf, but you can customise that by setting >> >> >> >> the pin_root_path attribute in bpf_object_open_opts. >> >> >> > >> >> >> > Yes, I am familiar with that feature, but it has some downsides: >> >> >> > 1. I need to set it manually on every map (and in cases that I have >> >> >> > only the compiled object file that would be hard). >> >> >> > 2. It only works for bpf maps and not bpf programs. >> >> >> > 3. It only works for bpf maps that are defined explicitly in the bpf >> >> >> > code and not for implicit (inner) bpf maps (bss, rodata, etc). >> >> >> >> >> >> Ah, right. Well, other than that I don't think there's a way to set pin >> >> >> paths in bulk, other than by manually iterating and setting them one at >> >> >> a time. But, erm, can't you just do that? :) >> >> >> >> >> > >> >> > Sure, I can, but I think we should avoid that. As I said this forces >> >> > the user to know libbpf's pin path naming algorithm, which is not part >> >> > of the libbpf api afaik. >> >> >> >> Why? If you set the pin path from your application, libbpf will also try >> >> to reuse the map from that path. So you don't need to know libbpf's >> >> algorithm if you just override it with your own paths? >> >> >> > >> > If I do bpf_object__pin_maps then libbpf decides where it wants to pin >> > them. I can set each path by my own, but then why do we need this >> > function? >> >> Erm, what do you mean, "libbpf decides". bpf_object__pin_maps(obj, path) >> does exactly what you're asking for: If you supply the path, all maps >> are going to be pinned by name underneath that directory... > > They are pinned under this directory, but with which filename? Today > libbpf builds the filename by taking the map name and escaping it, but > what will happen if this will have to change? Then that would have to be done in a way that was backwards-compatible so as not to break user code :) >> > For example, libbpf today uses <path>/<map_name> as the pin path, but >> > it is also doing sanitize_pin_path on each path. This means that after >> > if use bpf_object__pin_maps I also need to know how libbpf sanitizes >> > its paths and mimic that behavior on my side. >> >> The paths are sanitised so the kernel will accept them. If you're using >> invalid paths your pinning is not going to work at all. If you just want >> the paths that the maps are pinned under, use bpf_map__get_pin_path(). >> > > I am not saying that sanitization is redundant, but rather that it > needs to be properly defined (i.e. all dots will always be replaced > with underscores), so either expose it in the api or document it so > that users don't have to look after the specific implementation. Lack of documentation is a perennial problem, and patches are always welcome. But it is API: libbpf does things a certain way today, and if it changes in a way that will break user programs, that is an API break. >> >> > I think that if we have a method to pin all maps at a specific path >> >> > there should also be a method for reusing them all from this path, >> >> > either by exposing the function that builds the pin path, or a >> >> > function that sets all the paths from a root path. >> >> >> >> What you're asking for is basically a function >> >> bpf_object__set_all_pin_paths(obj, path) >> >> >> >> instead of having to do >> >> >> >> bpf_object__for_each_map(map, obj) { >> >> sprintf(path, "path/%s", bpf_map__name(map)); >> >> bpf_map__set_pin_path(map, path); >> >> } >> >> >> >> or? Is that really needed? >> >> >> > >> > Yes, that is what I am asking for. Either that or a >> > bpf_map__build_pin_path(path, map) That will return a pin path that is >> > compatible with libbpf's one, and then I can iterate over all maps. >> >> See above; this is what bpf_object__pin_maps() does today? > > I didn't get this last comment. What I meant is that I want something > like the bpf_object__pin_maps but that doesn't pin the maps, just > exposing its naming part. Right, OK. Why, though? I can kinda see how it could be convenient to (basically )make libbpf behave as if all maps has the 'pinning' attribute set, for map reuse. But I'm not sure I can think any concrete use cases where this would be needed. What's yours? -Toke