On Fri, Jan 15, 2021 at 05:36:23PM +0100, Eelco Chaudron wrote: > > > On 16 Dec 2020, at 15:08, Eelco Chaudron wrote: > > > On 15 Dec 2020, at 19:06, Maciej Fijalkowski wrote: > > > > > On Tue, Dec 15, 2020 at 02:28:39PM +0100, Eelco Chaudron wrote: > > > > > > > > > > > > On 9 Dec 2020, at 13:07, Eelco Chaudron wrote: > > > > > > > > > On 9 Dec 2020, at 12:10, Maciej Fijalkowski wrote: > > > > > > > > <SNIP> > > > > > > > > > > > > > + > > > > > > > > > + ctx_reg = (si->src_reg == si->dst_reg) ? scratch_reg - 1 : > > > > > > > > > si->src_reg; > > > > > > > > > + while (dst_reg == ctx_reg || scratch_reg == ctx_reg) > > > > > > > > > + ctx_reg--; > > > > > > > > > + > > > > > > > > > + /* Save scratch registers */ > > > > > > > > > + if (ctx_reg != si->src_reg) { > > > > > > > > > + *insn++ = BPF_STX_MEM(BPF_DW, si->src_reg, ctx_reg, > > > > > > > > > + offsetof(struct xdp_buff, > > > > > > > > > + tmp_reg[1])); > > > > > > > > > + > > > > > > > > > + *insn++ = BPF_MOV64_REG(ctx_reg, si->src_reg); > > > > > > > > > + } > > > > > > > > > + > > > > > > > > > + *insn++ = BPF_STX_MEM(BPF_DW, ctx_reg, scratch_reg, > > > > > > > > > + offsetof(struct xdp_buff, tmp_reg[0])); > > > > > > > > > > > > > > > > Why don't you push regs to stack, use it and then pop it > > > > > > > > back? That way > > > > > > > > I > > > > > > > > suppose you could avoid polluting xdp_buff with tmp_reg[2]. > > > > > > > > > > > > > > There is no “real” stack in eBPF, only a read-only frame > > > > > > > pointer, and as we > > > > > > > are replacing a single instruction, we have no info on what we > > > > > > > can use as > > > > > > > scratch space. > > > > > > > > > > > > Uhm, what? You use R10 for stack operations. Verifier tracks the > > > > > > stack > > > > > > depth used by programs and then it is passed down to JIT so that > > > > > > native > > > > > > asm will create a properly sized stack frame. > > > > > > > > > > > > From the top of my head I would let know > > > > > > xdp_convert_ctx_access of a > > > > > > current stack depth and use it for R10 stores, so your > > > > > > scratch space > > > > > > would > > > > > > be R10 + (stack depth + 8), R10 + (stack_depth + 16). > > > > > > > > > > Other instances do exactly the same, i.e. put some scratch > > > > > registers in > > > > > the underlying data structure, so I reused this approach. From the > > > > > current information in the callback, I was not able to > > > > > determine the > > > > > current stack_depth. With "real" stack above, I meant having > > > > > a pop/push > > > > > like instruction. > > > > > > > > > > I do not know the verifier code well enough, but are you > > > > > suggesting I > > > > > can get the current stack_depth from the verifier in the > > > > > xdp_convert_ctx_access() callback? If so any pointers? > > > > > > > > Maciej any feedback on the above, i.e. getting the stack_depth in > > > > xdp_convert_ctx_access()? > > > > > > Sorry. I'll try to get my head around it. If i recall correctly stack > > > depth is tracked per subprogram whereas convert_ctx_accesses is > > > iterating > > > through *all* insns (so a prog that is not chunked onto subprogs), > > > but > > > maybe we could dig up the subprog based on insn idx. > > > > > > But at first, you mentioned that you took the approach from other > > > instances, can you point me to them? > > > > Quick search found the following two (sure there is one more with two > > regs): > > > > https://elixir.bootlin.com/linux/v5.10.1/source/kernel/bpf/cgroup.c#L1718 > > https://elixir.bootlin.com/linux/v5.10.1/source/net/core/filter.c#L8977 > > > > > I'd also like to hear from Daniel/Alexei/John and others their > > > thoughts. > > > > Please keep me in the loop… > > Any thoughts/update on the above so I can move this patchset forward? Cc: John, Jesper, Bjorn I didn't spend time thinking about it, but I still am against xdp_buff extension for the purpose that code within this patch has. Daniel/Alexei/John/Jesper/Bjorn, any objections for not having the scratch registers but rather use the stack and update the stack depth to calculate the frame length? This seems not trivial so I really would like to have an input from better BPF developers than me :) > >