Re: libbpf/bpftool inconsistent handling og .data and .bss ?

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On 10/7/20 7:01 AM, Luigi Rizzo wrote:
I am experiencing some weirdness in global variables handling
in bpftool and libbpf, as described below.

This happens happen with code in foo_bpf.c compiled with
    clang-10 -O2 -Wall -Werror -target bpf ...
and subsequently exported with
    bpftool gen skeleton ...
(i have tried bpftool 5.8.7 and 5.9.0-rc6)

1. uninitialized globals are not recognised
    The following code in the bpf program

      int x;
      SEC("fentry/bar")
      int BPF_PROG(bar) { return 0;}

    compiles ok but bpftool then complains

       libbpf: prog 'bar': invalid relo against 'x' in special section
0xfff2; forgot to initialize global var?..

    The error disappears if I initialize x=0 or x=1
    (in the skeleton, x=0 ends up in .bss, x=1 ends up in .data)

Yes, this is a particular issue with llvm10 which without "=0", put
into "common" section which we do not support. The issue is correct
in llvm11 if I remember correctly. But please just use "x = 0" it works
for all versions of compilers.


2. .bss overrides from userspace are not seen in bpf at runtime

     In foo_bpf.c I have "int x = 0;"
     In the userspace program, before foo_bpf__load(), I do
        obj->bss->x = 1
     but after attach, the bpf code does not see the change, ie
         "if (x == 0) { .. } else { .. }"
     always takes the first branch.

     If I initialize "int x = 2" and then do
        obj->data->x = 1
     the update is seen correctly ie
           "if (x == 2) { .. } else { .. }"
      takes one or the other depending on whether userspace overrides
      the value before foo_bpf__load()

3. .data overrides do not seem to work for non-scalar types
     In foo_bpf.c I have
           struct one { int a; }; // type also visible to userspace
           struct one x { .a = 2 }; // avoid bugs #1 and #2
     If in userspace I do
           obj->data->x.a = 1
     the update is not seen in the kernel, ie
             "if (x.a == 2) { .. } else { .. }"
      always takes the first branch

Are these known issues ?

thanks
luigi




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