On Fri, 4 Sep 2020 09:15:04 -0600 David Ahern <dsahern@xxxxxxxxx> wrote: > On 9/4/20 1:19 AM, Jesper Dangaard Brouer wrote: > > On Thu, 3 Sep 2020 18:07:05 -0700 > > Alexei Starovoitov <alexei.starovoitov@xxxxxxxxx> wrote: > > > >> On Thu, Sep 03, 2020 at 10:58:45PM +0200, Lorenzo Bianconi wrote: > >>> Introduce multi-buffer bit (mb) in xdp_frame/xdp_buffer to specify > >>> if shared_info area has been properly initialized for non-linear > >>> xdp buffers > >>> > >>> Signed-off-by: Lorenzo Bianconi <lorenzo@xxxxxxxxxx> > >>> --- > >>> include/net/xdp.h | 8 ++++++-- > >>> net/core/xdp.c | 1 + > >>> 2 files changed, 7 insertions(+), 2 deletions(-) > >>> > >>> diff --git a/include/net/xdp.h b/include/net/xdp.h > >>> index 3814fb631d52..42f439f9fcda 100644 > >>> --- a/include/net/xdp.h > >>> +++ b/include/net/xdp.h > >>> @@ -72,7 +72,8 @@ struct xdp_buff { > >>> void *data_hard_start; > >>> struct xdp_rxq_info *rxq; > >>> struct xdp_txq_info *txq; > >>> - u32 frame_sz; /* frame size to deduce data_hard_end/reserved tailroom*/ > >>> + u32 frame_sz:31; /* frame size to deduce data_hard_end/reserved tailroom*/ > >>> + u32 mb:1; /* xdp non-linear buffer */ > >>> }; > >>> > >>> /* Reserve memory area at end-of data area. > >>> @@ -96,7 +97,8 @@ struct xdp_frame { > >>> u16 len; > >>> u16 headroom; > >>> u32 metasize:8; > >>> - u32 frame_sz:24; > >>> + u32 frame_sz:23; > >>> + u32 mb:1; /* xdp non-linear frame */ > >> > >> Hmm. Last time I checked compilers were generating ugly code with bitfields. > >> Not performant and not efficient. > >> frame_sz is used in the fast path. > >> I suspect the first hunk alone will cause performance degradation. > >> Could you use normal u8 or u32 flag field? > > > > For struct xdp_buff sure we can do this. For struct xdp_frame, I'm not > > sure, as it is a state compressed version of xdp_buff + extra > > information. The xdp_frame have been called skb-light, and I know > > people (e.g Ahern) wants to add more info to this, vlan, RX-hash, csum, > > and we must keep this to 1-cache-line, for performance reasons. > > > > You do make a good point, that these bit-fields might hurt performance > > more. I guess, we need to test this. As I constantly worry that we > > will slowly kill XDP performance with a 1000 paper-cuts. > > > > That struct is tight on space, and we have to be very smart about > additions. I fully agree. > dev_rx for example seems like it could just be the netdev > index rather than a pointer or perhaps can be removed completely. I > believe it is only used for 1 use case (redirects to CPUMAP); maybe that > code can be refactored to handle the dev outside of xdp_frame. The dev_rx is needed when creating an SKB from a xdp_frame (basically skb->dev = rx_dev). Yes, that is done in cpumap, but I want to generalize this. The veth also creates SKBs from xdp_frame, but use itself as skb->dev. And yes, we could save some space storing the index instead, and trade space for cycles in a lookup. > xdp_mem_info is 2 u32's; the type in that struct really could be a u8. Yes, I have floated a patch that did this earlier, but it was never merged, as it was part of storing the xdp_mem_info in the SKB to create a return path for page_pool pages. > In this case it means removing struct in favor of 2 elements to reclaim > the space, but as we reach the 64B limit this is a place to change. > e.g., make it a single u32 with the id only 24 bits though the > rhashtable key can stay u32 but now with the combined type + id. > > As for frame_sz, why does it need to be larger than a u16? Because PAGE_SIZE can be 64KiB on some archs. > If it really needs to be larger than u16, there are several examples of > using a bit (or bits) in the data path. dst metrics for examples uses > lowest 4 bits of the dst pointer as a bitfield. It does so using a mask > with accessors vs a bitfield. Perhaps that is the way to go here. -- Best regards, Jesper Dangaard Brouer MSc.CS, Principal Kernel Engineer at Red Hat LinkedIn: http://www.linkedin.com/in/brouer perl -e 'my $a=65536; printf("%d b%b 0x%X\n", $a, $a, $a)' 65536 b10000000000000000 0x10000