Re: [PATCH] bitfield.h: don't compile-time validate _val in FIELD_FIT

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On Tue, Jul 07, 2020 at 02:16:41PM -0700, Nick Desaulniers wrote:
> From: Jakub Kicinski <kuba@xxxxxxxxxx>
> 
> When ur_load_imm_any() is inlined into jeq_imm(), it's possible for the
> compiler to deduce a case where _val can only have the value of -1 at
> compile time. Specifically,
> 
> /* struct bpf_insn: _s32 imm */
> u64 imm = insn->imm; /* sign extend */
> if (imm >> 32) { /* non-zero only if insn->imm is negative */
>   /* inlined from ur_load_imm_any */
>   u32 __imm = imm >> 32; /* therefore, always 0xffffffff */
>   if (__builtin_constant_p(__imm) && __imm > 255)
>     compiletime_assert_XXX()
> 
> This can result in tripping a BUILD_BUG_ON() in __BF_FIELD_CHECK() that
> checks that a given value is representable in one byte (interpreted as
> unsigned).
> 
> FIELD_FIT() should return true or false at runtime for whether a value
> can fit for not. Don't break the build over a value that's too large for
> the mask. We'd prefer to keep the inlining and compiler optimizations
> though we know this case will always return false.
> 
> Cc: stable@xxxxxxxxxxxxxxx
> Link: https://lore.kernel.org/kernel-hardening/CAK7LNASvb0UDJ0U5wkYYRzTAdnEs64HjXpEUL7d=V0CXiAXcNw@xxxxxxxxxxxxxx/
> Reported-by: Masahiro Yamada <masahiroy@xxxxxxxxxx>
> Debugged-by: Sami Tolvanen <samitolvanen@xxxxxxxxxx>
> Signed-off-by: Jakub Kicinski <kuba@xxxxxxxxxx>
> Signed-off-by: Nick Desaulniers <ndesaulniers@xxxxxxxxxx>
> ---
>  include/linux/bitfield.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/include/linux/bitfield.h b/include/linux/bitfield.h
> index 48ea093ff04c..4e035aca6f7e 100644
> --- a/include/linux/bitfield.h
> +++ b/include/linux/bitfield.h
> @@ -77,7 +77,7 @@
>   */
>  #define FIELD_FIT(_mask, _val)						\
>  	({								\
> -		__BF_FIELD_CHECK(_mask, 0ULL, _val, "FIELD_FIT: ");	\
> +		__BF_FIELD_CHECK(_mask, 0ULL, 0ULL, "FIELD_FIT: ");	\
>  		!((((typeof(_mask))_val) << __bf_shf(_mask)) & ~(_mask)); \
>  	})
>  

I confirmied that this fixes the issue. Thanks for sending the patch!

Sami



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