Hello, Andrea. On Tue, Oct 15, 2024 at 01:15:39PM +0200, Andrea Righi wrote: ... > For example, a BPF scheduler might use logic like the following to keep > the CPU active under specific conditions: > > void BPF_STRUCT_OPS(sched_update_idle, s32 cpu, bool idle) > { > if (!idle) > return; > if (condition) > scx_bpf_kick_cpu(cpu, 0); > } > > A call to scx_bpf_kick_cpu() wakes up the CPU, so in theory, > ops.update_idle() should be triggered again until the condition becomes > false. However, this doesn't happen, and scx_bpf_kick_cpu() doesn't > produce the expected effect. I thought more about this scenario and I'm not sure anymore whether we want to guarantee that scx_bpf_kick_cpu() is followed by update_idle(cpu, true). Here are a couple considerations: - As implemented, the transtions aren't balanced. ie. When the above happens, update_idle(cpu, true) will be generated multiple times without intervening update_idle(cpu, false). We can insert artificial false transtions but that's cumbersome and... - For the purpose of determining whether a CPU is idle for e.g. task placement from ops.select_cpu(). The CPU *should* be considered idle in this polling state. Overall, it feels a bit contrived to generate update_idle() events consecutively for this. If a scheduler wants to poll in idle state, can't it do something like the following? - Trigger kick from update_idle(cpu, true) and remember that the CPU is in the polling state. - Keep kicking from ops.dispatch() until polling state is cleared. As what kick() guarnatees is at least one dispatch event after kicking, this is guaranteed to be correct and the control flow, while a bit more complicated, makes sense - it triggers dispatch on idle transition and keeps dispatching in the idle state. What do you think? Thanks. -- tejun