To cover scenarios where the scope of the guard differs from the scope of its activation, introduce DEFINE_INACTIVE_GUARD() and activate_guard(). Here is an example use for a conditionally activated guard variable: void func(bool a) { DEFINE_INACTIVE_GUARD(preempt_notrace, myguard); [...] if (a) { might_sleep(); activate_guard(preempt_notrace, myguard)(); } [ protected code ] } Signed-off-by: Mathieu Desnoyers <mathieu.desnoyers@xxxxxxxxxxxx> Cc: Peter Zijlstra (Intel) <peterz@xxxxxxxxxxxxx> Cc: Ingo Molnar <mingo@xxxxxxxxxx> Cc: Linus Torvalds <torvalds@xxxxxxxxxxxxxxxxxxxx> Cc: Kees Cook <keescook@xxxxxxxxxxxx> Cc: Greg KH <gregkh@xxxxxxxxxxxxxxxxxxx> Cc: Sean Christopherson <seanjc@xxxxxxxxxx> --- include/linux/cleanup.h | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/include/linux/cleanup.h b/include/linux/cleanup.h index 04f03ad5f25d..d6a3d8099d77 100644 --- a/include/linux/cleanup.h +++ b/include/linux/cleanup.h @@ -146,12 +146,20 @@ static inline class_##_name##_t class_##_name##ext##_constructor(_init_args) \ * similar to scoped_guard(), except it does fail when the lock * acquire fails. * + * DEFINE_INACTIVE_GUARD(name, var): + * define an inactive guard variable in a given scope, initialized to NULL. + * + * activate_guard(name, var)(args...): + * activate a guard variable with its constructor, if it is not already + * activated. */ #define DECLARE_GUARD(_name, _type, _lock, _unlock) \ DECLARE_CLASS(_name, _type, if (_T) { _unlock; }, ({ _lock; _T; }), _type _T); \ static inline void * class_##_name##_lock_ptr(class_##_name##_t *_T) \ - { return *_T; } + { return *_T; } \ + static inline class_##_name##_t class_##_name##_null(void) \ + { return NULL; } #define DECLARE_GUARD_COND(_name, _ext, _condlock) \ EXTEND_CLASS(_name, _ext, \ @@ -175,6 +183,14 @@ static inline class_##_name##_t class_##_name##ext##_constructor(_init_args) \ if (!__guard_ptr(_name)(&scope)) _fail; \ else +#define DEFINE_INACTIVE_GUARD(_name, _var) \ + class_##_name##_t _var __cleanup(class_##_name##_destructor) = \ + class_##_name##_null() + +#define activate_guard(_name, _var) \ + if (!class_##_name##_lock_ptr(&(_var))) \ + _var = class_##_name##_constructor + /* * Additional helper macros for generating lock guards with types, either for * locks that don't have a native type (eg. RCU, preempt) or those that need a @@ -209,6 +225,11 @@ static inline void class_##_name##_destructor(class_##_name##_t *_T) \ static inline void *class_##_name##_lock_ptr(class_##_name##_t *_T) \ { \ return _T->lock; \ +} \ +static inline class_##_name##_t class_##_name##_null(void) \ +{ \ + class_##_name##_t _t = { .lock = NULL }; \ + return _t; \ } -- 2.39.2