On Tue, Dec 10, 2019 at 1:44 PM Stanislav Fomichev <sdf@xxxxxxxxxxx> wrote: > > On 12/10, Jakub Kicinski wrote: > > On Tue, 10 Dec 2019 09:11:31 -0800, Andrii Nakryiko wrote: > > > On Mon, Dec 9, 2019 at 5:57 PM Jakub Kicinski wrote: > > > > On Mon, 9 Dec 2019 17:14:34 -0800, Andrii Nakryiko wrote: > > > > > struct <object-name> { > > > > > /* used by libbpf's skeleton API */ > > > > > struct bpf_object_skeleton *skeleton; > > > > > /* bpf_object for libbpf APIs */ > > > > > struct bpf_object *obj; > > > > > struct { > > > > > /* for every defined map in BPF object: */ > > > > > struct bpf_map *<map-name>; > > > > > } maps; > > > > > struct { > > > > > /* for every program in BPF object: */ > > > > > struct bpf_program *<program-name>; > > > > > } progs; > > > > > struct { > > > > > /* for every program in BPF object: */ > > > > > struct bpf_link *<program-name>; > > > > > } links; > > > > > /* for every present global data section: */ > > > > > struct <object-name>__<one of bss, data, or rodata> { > > > > > /* memory layout of corresponding data section, > > > > > * with every defined variable represented as a struct field > > > > > * with exactly the same type, but without const/volatile > > > > > * modifiers, e.g.: > > > > > */ > > > > > int *my_var_1; > > > > > ... > > > > > } *<one of bss, data, or rodata>; > > > > > }; > > > > > > > > I think I understand how this is useful, but perhaps the problem here > > > > is that we're using C for everything, and simple programs for which > > > > loading the ELF is majority of the code would be better of being > > > > written in a dynamic language like python? Would it perhaps be a > > > > better idea to work on some high-level language bindings than spend > > > > time writing code gens and working around limitations of C? > > > > > > None of this work prevents Python bindings and other improvements, is > > > it? Patches, as always, are greatly appreciated ;) > > > > This "do it yourself" shit is not really funny :/ > > > > I'll stop providing feedback on BPF patches if you guy keep saying > > that :/ Maybe that's what you want. > > > > > This skeleton stuff is not just to save code, but in general to > > > simplify and streamline working with BPF program from userspace side. > > > Fortunately or not, but there are a lot of real-world applications > > > written in C and C++ that could benefit from this, so this is still > > > immensely useful. selftests/bpf themselves benefit a lot from this > > > work, see few of the last patches in this series. > > > > Maybe those applications are written in C and C++ _because_ there > > are no bindings for high level languages. I just wish BPF programming > > was less weird and adding some funky codegen is not getting us closer > > to that goal. > > > > In my experience code gen is nothing more than a hack to work around > > bad APIs, but experiences differ so that's not a solid argument. > *nod* > > We have a nice set of C++ wrappers around libbpf internally, so we can do > something like BpfMap<key type, value type> and get a much better interface > with type checking. Maybe we should focus on higher level languages instead? > We are open to open-sourcing our C++ bits if you want to collaborate. Python/C++ bindings and API wrappers are an orthogonal concerns here. I personally think it would be great to have both Python and C++ specific API that uses libbpf under the cover. The only debatable thing is the logistics: where the source code lives, how it's kept in sync with libbpf, how we avoid crippling libbpf itself because something is hard or inconvenient to adapt w/ Python, etc. The problem I'm trying to solve here is not really C-specific. I don't think you can solve it without code generation for C++. How do you "generate" BPF program-specific layout of .data, .bss, .rodata, etc data sections in such a way, where it's type safe (to the degree that language allows that, of course) and is not "stringly-based" API? This skeleton stuff provides a natural, convenient and type-safe way to work with global data from userspace pretty much at the same level of performance and convenience, as from BPF side. How can you achieve that w/ C++ without code generation? As for Python, sure you can do dynamic lookups based on just the name of property/method, but amount of overheads is not acceptable for all applications (and Python itself is not acceptable for those applications). In addition to that, C is the best way for other less popular languages (e.g., Rust) to leverage libbpf without investing lots of effort in re-implementing libbpf in Rust. So while having nice high-level language-specific APIs is good, it's not enough. > > (I assume most of the stuff you have at fb is also non-c and one of > c++/python/php/rust/go/whatver). Yes, C++ using libbpf directly or through very thin wrappers. For BCC-based stuff, obviously, we rely on C++ parts of BCC. This struct I'm generating is extremely useful for C++ as well, as it gives very natural way to access *and initialize* global variables.