[PATCH bpf-next] bpf: clarify libbpf skeleton header licensing

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Add an explicit statement clarifying that generated BPF code bundled
inside a libbpf skeleton header may have a license distinct from the
skeleton header (in other words, the bundled code does not alter the
skeleton header license). This is a follow-up from a previous thread
discussing licensing terms:
https://lore.kernel.org/bpf/54d3cb9669644995b6ae787b4d532b73@xxxxxxxxxxxxxxx/#r

Signed-off-by: Martin Kelly <martin.kelly@xxxxxxxxxxxxxxx>
---
 Documentation/bpf/bpf_licensing.rst | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/Documentation/bpf/bpf_licensing.rst b/Documentation/bpf/bpf_licensing.rst
index b19c433f41d2..05bc1b845e64 100644
--- a/Documentation/bpf/bpf_licensing.rst
+++ b/Documentation/bpf/bpf_licensing.rst
@@ -89,4 +89,8 @@ Packaging BPF programs with user space applications
 
 Generally, proprietary-licensed applications and GPL licensed BPF programs
 written for the Linux kernel in the same package can co-exist because they are
-separate executable processes. This applies to both cBPF and eBPF programs.
+separate executable processes. In particular, BPF code bundled inside a libbpf
+skeleton header may have a different license than that of its surrounding
+skeleton. In other words, the license of the bundled BPF code does not alter the
+license of the skeleton header nor of a program including the header. This
+paragraph applies to both cBPF and eBPF programs.
-- 
2.34.1





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