Re: [PATCH bpf-next v2 0/8] Optimize BPF tail calls for direct jumps

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On Fri, Nov 22, 2019 at 12:08 PM Daniel Borkmann <daniel@xxxxxxxxxxxxx> wrote:
>
> This gets rid of indirect jumps for BPF tail calls whenever possible.
> The series adds emission for *direct* jumps for tail call maps in order
> to avoid the retpoline overhead from a493a87f38cf ("bpf, x64: implement
> retpoline for tail call") for situations that allow for it, meaning,
> for known constant keys at verification time which are used as index
> into the tail call map. See patch 7/8 for more general details.
>
> Thanks!
>
> v1  -> v2:
>   - added more test cases
>   - u8 ip_stable -> bool (Andrii)
>   - removed bpf_map_poke_{un,}lock and simplified the code (Andrii)
>   - added break into prog_array_map_poke_untrack since there's just
>     one prog (Andrii)
>   - fixed typo: for for in commit msg (Andrii)
>   - reworked __bpf_arch_text_poke (Andrii)
>   - added subtests, and comment on tests themselves, NULL-NULL
>     transistion (Andrii)
>   - in constant map key tracking I've moved the map_poke_track callback
>     to once we've finished creating the poke tab as otherwise concurrent
>     access from tail call map would blow up (since we realloc the table)
> rfc -> v1:
>   - Applied Alexei's and Andrii's feeback from
>     https://lore.kernel.org/bpf/cover.1573779287.git.daniel@xxxxxxxxxxxxx/T/#t

Applied. Thanks!



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