Re: [PATCH bpf-next 2/4] bpf: track find_equal_scalars history on per-instruction level

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On Wed, 2024-02-28 at 11:58 -0800, Andrii Nakryiko wrote:
[...]

> > diff --git a/include/linux/bpf_verifier.h b/include/linux/bpf_verifier.h
> > index cbfb235984c8..26e32555711c 100644
> > --- a/include/linux/bpf_verifier.h
> > +++ b/include/linux/bpf_verifier.h
> > @@ -361,6 +361,7 @@ struct bpf_jmp_history_entry {
> >         u32 prev_idx : 22;
> >         /* special flags, e.g., whether insn is doing register stack spill/load */
> >         u32 flags : 10;
> > +       u64 equal_scalars;
> 
> nit: should we call this concept as a bit more generic "linked
> registers" instead of "equal scalars"?

It's a historical name for the feature and it is present in a few commit and tests.
Agree that "linked_registers" is better in current context.
A bit reluctant but can change it here.

[...]

> I'm wondering if this pop/push set of primitives is the best approach?

I kinda like it :)

> What if we had pack/unpack operations, where for various checking
> logic we'd be working with "unpacked" representation, e.g., something
> like this:
> 
> struct linked_reg_set {
>     int cnt;
>     struct {

Will need a name here, otherwise iteration would be somewhat inconvenient.
Suppose 'struct reg_or_spill'.

>         int frameno;
>         union {
>             int spi;
>             int regno;
>         };
>         bool is_set;
>         bool is_reg;
>     } reg_set[6];
> };
> 
> bt_set_equal_scalars() could accept `struct linked_reg_set*` instead
> of bitmask itself. Same for find_equal_scalars().

For clients it would be

        while (equal_scalars_pop(&equal_scalars, &fr, &spi, &is_reg)) {
                if ((is_reg && bt_is_frame_reg_set(bt, fr, spi)) ||
                    (!is_reg && bt_is_frame_slot_set(bt, fr, spi)))
                    ...
        }

    --- vs ---
 
        for (i = 0; i < equal_scalars->cnt; ++i) {
                struct reg_or_spill *r = equal_scalars->reg_set[i];

                if ((r->is_reg && bt_is_frame_reg_set(bt, r->frameno, r->regno)) ||
                    (!r->is_reg && bt_is_frame_slot_set(bt, r->frameno, r->spi)))
                    ...
        }

I'd say, no significant difference.

> I think even implementation of packing/unpacking would be more
> straightforward and we won't even need all those ES_xxx consts (or at
> least fewer of them).
> 
> WDYT?

I wouldn't say it simplifies packing/unpacking much.
Below is the code using new data structure and it's like
59 lines old version vs 56 lines new version.

--- 8< ----------------------------------------------------------------

struct reg_or_spill {
	int frameno;
	union {
		int spi;
		int regno;
	};
	bool is_reg;
};

struct linked_reg_set {
	int cnt;
	struct reg_or_spill reg_set[6];
};

/* Pack one history entry for equal scalars as 10 bits in the following format:
 * - 3-bits frameno
 * - 6-bits spi_or_reg
 * - 1-bit  is_reg
 */
static u64 linked_reg_set_pack(struct linked_reg_set *s)
{
	u64 val = 0;
	int i;

	for (i = 0; i < s->cnt; ++i) {
		struct reg_or_spill *r = &s->reg_set[i];
		u64 tmp = 0;

		tmp |= r->frameno & ES_FRAMENO_MASK;
		tmp |= (r->spi & ES_SPI_MASK) << ES_SPI_OFF;
		tmp |= (r->is_reg ? 1 : 0) << ES_IS_REG_OFF;

		val <<= ES_ENTRY_BITS;
		val |= tmp;
	}
	val <<= ES_SIZE_BITS;
	val |= s->cnt;
	return val;
}

static void linked_reg_set_unpack(u64 val, struct linked_reg_set *s)
{
	int i;

	s->cnt = val & ES_SIZE_MASK;
	val >>= ES_SIZE_BITS;

	for (i = 0; i < s->cnt; ++i) {
		struct reg_or_spill *r = &s->reg_set[i];

		r->frameno =  val & ES_FRAMENO_MASK;
		r->spi     = (val >> ES_SPI_OFF) & ES_SPI_MASK;
		r->is_reg  = (val >> ES_IS_REG_OFF) & 0x1;
		val >>= ES_ENTRY_BITS;
	}
}

---------------------------------------------------------------- >8 ---





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