Re: [PATCH bpf-next v2 3/3] selftests/bpf: test case for callback_depth states pruning logic

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On 2/16/24 7:03 AM, Eduard Zingerman wrote:
The test case was minimized from mailing list discussion [0].
It is equivalent to the following C program:

     struct iter_limit_bug_ctx { __u64 a; __u64 b; __u64 c; };

     static __naked void iter_limit_bug_cb(void)
     {
     	switch (bpf_get_prandom_u32()) {
     	case 1:  ctx->a = 42; break;
     	case 2:  ctx->b = 42; break;
     	default: ctx->c = 42; break;
     	}
     }

     int iter_limit_bug(struct __sk_buff *skb)
     {
     	struct iter_limit_bug_ctx ctx = { 7, 7, 7 };

     	bpf_loop(2, iter_limit_bug_cb, &ctx, 0);
     	if (ctx.a == 42 && ctx.b == 42 && ctx.c == 7)
     	  asm volatile("r1 /= 0;":::"r1");
     	return 0;
     }

The main idea is that each loop iteration changes one of the state
variables in a non-deterministic manner. Hence it is premature to
prune the states that have two iterations left comparing them to
states with one iteration left.
E.g. {{7,7,7}, callback_depth=0} can reach state {42,42,7},
while {{7,7,7}, callback_depth=1} can't.

[0] https://lore.kernel.org/bpf/9b251840-7cb8-4d17-bd23-1fc8071d8eef@xxxxxxxxx/

Signed-off-by: Eduard Zingerman <eddyz87@xxxxxxxxx>

Acked-by: Yonghong Song <yonghong.song@xxxxxxxxx>





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