On Thu, Nov 14, 2019 at 08:02:23PM -0800, Andrii Nakryiko wrote: > Add ability to memory-map contents of BPF array map. This is extremely useful > for working with BPF global data from userspace programs. It allows to avoid > typical bpf_map_{lookup,update}_elem operations, improving both performance > and usability. > > There had to be special considerations for map freezing, to avoid having > writable memory view into a frozen map. To solve this issue, map freezing and > mmap-ing is happening under mutex now: > - if map is already frozen, no writable mapping is allowed; > - if map has writable memory mappings active (accounted in map->writecnt), > map freezing will keep failing with -EBUSY; > - once number of writable memory mappings drops to zero, map freezing can be > performed again. > > Only non-per-CPU plain arrays are supported right now. Maps with spinlocks > can't be memory mapped either. > > For BPF_F_MMAPABLE array, memory allocation has to be done through vmalloc() > to be mmap()'able. We also need to make sure that array data memory is > page-sized and page-aligned, so we over-allocate memory in such a way that > struct bpf_array is at the end of a single page of memory with array->value > being aligned with the start of the second page. On deallocation we need to > accomodate this memory arrangement to free vmalloc()'ed memory correctly. > > One important consideration regarding how memory-mapping subsystem functions. > Memory-mapping subsystem provides few optional callbacks, among them open() > and close(). close() is called for each memory region that is unmapped, so > that users can decrease their reference counters and free up resources, if > necessary. open() is *almost* symmetrical: it's called for each memory region > that is being mapped, **except** the very first one. So bpf_map_mmap does > initial refcnt bump, while open() will do any extra ones after that. Thus > number of close() calls is equal to number of open() calls plus one more. > > Cc: Johannes Weiner <hannes@xxxxxxxxxxx> > Cc: Rik van Riel <riel@xxxxxxxxxxx> > Acked-by: Song Liu <songliubraving@xxxxxx> > Acked-by: John Fastabend <john.fastabend@xxxxxxxxx> > Signed-off-by: Andrii Nakryiko <andriin@xxxxxx> > --- > include/linux/bpf.h | 11 ++-- > include/linux/vmalloc.h | 1 + > include/uapi/linux/bpf.h | 3 ++ > kernel/bpf/arraymap.c | 59 +++++++++++++++++--- > kernel/bpf/syscall.c | 99 ++++++++++++++++++++++++++++++++-- > mm/vmalloc.c | 20 +++++++ > tools/include/uapi/linux/bpf.h | 3 ++ > 7 files changed, 184 insertions(+), 12 deletions(-) > > diff --git a/include/linux/bpf.h b/include/linux/bpf.h > index 6fbe599fb977..8021fce98868 100644 > --- a/include/linux/bpf.h > +++ b/include/linux/bpf.h > @@ -12,6 +12,7 @@ > #include <linux/err.h> > #include <linux/rbtree_latch.h> > #include <linux/numa.h> > +#include <linux/mm_types.h> > #include <linux/wait.h> > #include <linux/u64_stats_sync.h> > > @@ -66,6 +67,7 @@ struct bpf_map_ops { > u64 *imm, u32 off); > int (*map_direct_value_meta)(const struct bpf_map *map, > u64 imm, u32 *off); > + int (*map_mmap)(struct bpf_map *map, struct vm_area_struct *vma); > }; > > struct bpf_map_memory { > @@ -94,9 +96,10 @@ struct bpf_map { > u32 btf_value_type_id; > struct btf *btf; > struct bpf_map_memory memory; > + char name[BPF_OBJ_NAME_LEN]; > bool unpriv_array; > - bool frozen; /* write-once */ > - /* 48 bytes hole */ > + bool frozen; /* write-once; write-protected by freeze_mutex */ > + /* 22 bytes hole */ > > /* The 3rd and 4th cacheline with misc members to avoid false sharing > * particularly with refcounting. > @@ -104,7 +107,8 @@ struct bpf_map { > atomic64_t refcnt ____cacheline_aligned; > atomic64_t usercnt; > struct work_struct work; > - char name[BPF_OBJ_NAME_LEN]; > + struct mutex freeze_mutex; > + u64 writecnt; /* writable mmap cnt; protected by freeze_mutex */ > }; Can the mutex be moved into bpf_array instead of being in bpf_map that is shared across all map types? If so then can you reuse the mutex that Daniel is adding in his patch 6/8 of tail_call series? Not sure what would the right name for such mutex. It will be used for your map_freeze logic and for Daniel's text_poke.