On Thu, 14 Nov 2019 at 14:03, Daniel Borkmann <daniel@xxxxxxxxxxxxx> wrote: > > On 11/14/19 1:31 PM, Toke Høiland-Jørgensen wrote: > > Björn Töpel <bjorn.topel@xxxxxxxxx> writes: > >> From: Björn Töpel <bjorn.topel@xxxxxxxxx> > >> > >> The BPF dispatcher builds on top of the BPF trampoline ideas; > >> Introduce bpf_arch_text_poke() and (re-)use the BPF JIT generate > >> code. The dispatcher builds a dispatch table for XDP programs, for > >> retpoline avoidance. The table is a simple binary search model, so > >> lookup is O(log n). Here, the dispatch table is limited to four > >> entries (for laziness reason -- only 1B relative jumps :-P). If the > >> dispatch table is full, it will fallback to the retpoline path. > > > > So it's O(log n) with n == 4? Have you compared the performance of just > > doing four linear compare-and-jumps? Seems to me it may not be that big > > of a difference for such a small N? > > Did you perform some microbenchmarks wrt search tree? Mainly wondering > since for code emission for switch/case statements, clang/gcc turns off > indirect calls entirely under retpoline, see [0] from back then. > As Toke stated, binsearch is not needed for 4 entries. I started out with 16 (and explicit ids instead of pointers), and there it made more sense. If folks think it's a good idea to move forward -- and with 4 entries, it makes sense to make the code generator easier, or maybe based on static_calls like Ed did. As for ubenchmarks I only compared with 1 cmp, vs 3 vs 4 + retpoline stated in the cover. For a proper patch I can do more in-depth analysis. Or was it anything particular you were looking for? For switch/case code generation there's a great paper on that here [3] from the 2008 GCC dev summit ("A Superoptimizer Analysis of Multiway Branch Code Generation") [3] http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=968AE756567863243AC7B1728915861A?doi=10.1.1.602.1875&rep=rep1&type=pdf > >> An example: A module/driver allocates a dispatcher. The dispatcher is > >> shared for all netdevs. Each netdev allocate a slot in the dispatcher > >> and a BPF program. The netdev then uses the dispatcher to call the > >> correct program with a direct call (actually a tail-call). > > > > Is it really accurate to call it a tail call? To me, that would imply > > that it increments the tail call limit counter and all that? Isn't this > > just a direct jump using the trampoline stuff? > > Not meant in BPF context here, but more general [1]. > > (For actual BPF tail calls I have a series close to ready for getting > rid of most indirect calls which I'll post later today.) > Thanks for the clarification, Daniel! (call vs jmp) > Best, > Daniel > > [0] https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=a9d57ef15cbe327fe54416dd194ee0ea66ae53a4 > [1] https://en.wikipedia.org/wiki/Tail_call