Re: [PATCH bpf v2 10/11] bpf: keep track of max number of bpf_loop callback iterations

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On Sun, 2023-11-19 at 18:00 -0800, Alexei Starovoitov wrote:
> On Fri, Nov 17, 2023 at 5:34 PM Eduard Zingerman <eddyz87@xxxxxxxxx> wrote:
> > 
> > diff --git a/include/linux/bpf_verifier.h b/include/linux/bpf_verifier.h
> > index 7def320aceef..71b7c7c39cea 100644
> > --- a/include/linux/bpf_verifier.h
> > +++ b/include/linux/bpf_verifier.h
> > @@ -301,6 +301,15 @@ struct bpf_func_state {
> >         struct tnum callback_ret_range;
> >         bool in_async_callback_fn;
> >         bool in_exception_callback_fn;
> > +       /* For callback calling functions that limit number of possible
> > +        * callback executions (e.g. bpf_loop) keeps track of current
> > +        * simulated iteration number. When non-zero either:
> > +        * - current frame has a child frame, in such case it's callsite points
> > +        *   to callback calling function;
> > +        * - current frame is a topmost frame, in such case callback has just
> > +        *   returned and env->insn_idx points to callback calling function.
> > +        */
> > +       u32 callback_depth;
> 
> The first part of the comment makes sense, but the second...
> What are you trying to explain with the second part ?
> How does the knowledge of insn_idx help here ? or helps to
> understand the rest of the patch?

The intent was to explain that 'callback_depth' in frame N refers to
number of times callback with frame N+1 was simulated, e.g.:

  bpf_loop(..., fn, ...); | suppose current frame is N
                          | fn would be simulated in frame N+1
                          | number of simulations is tracked in frame N





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