Andrii Nakryiko <andrii.nakryiko@xxxxxxxxx> writes: > On Tue, Oct 29, 2019 at 11:44 AM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> Andrii Nakryiko <andrii.nakryiko@xxxxxxxxx> writes: >> >> > On Tue, Oct 29, 2019 at 2:30 AM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> >> >> Andrii Nakryiko <andrii.nakryiko@xxxxxxxxx> writes: >> >> >> >> > On Sun, Oct 27, 2019 at 1:53 PM Toke Høiland-Jørgensen <toke@xxxxxxxxxx> wrote: >> >> >> >> >> >> From: Toke Høiland-Jørgensen <toke@xxxxxxxxxx> >> >> >> >> >> >> This adds support to libbpf for setting map pinning information as part of >> >> >> the BTF map declaration, to get automatic map pinning (and reuse) on load. >> >> >> The pinning type currently only supports a single PIN_BY_NAME mode, where >> >> >> each map will be pinned by its name in a path that can be overridden, but >> >> >> defaults to /sys/fs/bpf. >> >> >> >> >> >> Since auto-pinning only does something if any maps actually have a >> >> >> 'pinning' BTF attribute set, we default the new option to enabled, on the >> >> >> assumption that seamless pinning is what most callers want. >> >> >> >> >> >> When a map has a pin_path set at load time, libbpf will compare the map >> >> >> pinned at that location (if any), and if the attributes match, will re-use >> >> >> that map instead of creating a new one. If no existing map is found, the >> >> >> newly created map will instead be pinned at the location. >> >> >> >> >> >> Programs wanting to customise the pinning can override the pinning paths >> >> >> using bpf_map__set_pin_path() before calling bpf_object__load() (including >> >> >> setting it to NULL to disable pinning of a particular map). >> >> >> >> >> >> Signed-off-by: Toke Høiland-Jørgensen <toke@xxxxxxxxxx> >> >> >> --- >> >> >> tools/lib/bpf/bpf_helpers.h | 6 ++ >> >> >> tools/lib/bpf/libbpf.c | 142 ++++++++++++++++++++++++++++++++++++++++++- >> >> >> tools/lib/bpf/libbpf.h | 11 +++ >> >> >> 3 files changed, 154 insertions(+), 5 deletions(-) >> >> >> >> >> > >> >> > [...] >> >> > >> >> >> >> >> >> -static int bpf_object__init_maps(struct bpf_object *obj, bool relaxed_maps) >> >> >> +static int bpf_object__build_map_pin_paths(struct bpf_object *obj, >> >> >> + const char *path) >> >> >> +{ >> >> >> + struct bpf_map *map; >> >> >> + >> >> >> + if (!path) >> >> >> + path = "/sys/fs/bpf"; >> >> >> + >> >> >> + bpf_object__for_each_map(map, obj) { >> >> >> + char buf[PATH_MAX]; >> >> >> + int err, len; >> >> >> + >> >> >> + if (map->pinning != LIBBPF_PIN_BY_NAME) >> >> >> + continue; >> >> > >> >> > still think it's better be done from map definition parsing code >> >> > instead of a separate path, which will ignore most of maps anyways (of >> >> > course by extracting this whole buffer creation logic into a >> >> > function). >> >> >> >> Hmm, okay, can do that. I think we should still store the actual value >> >> of the 'pinning' attribute, though; and even have a getter for it. The >> >> app may want to do something with that information instead of having to >> >> infer it from map->pin_path. Certainly when we add other values of the >> >> pinning attribute, but we may as well add the API to get the value >> >> now... >> > >> > Let's now expose more stuff than what we need to expose. If we really >> > will have a need for that, it's really easy to add. Right now you >> > won't even need to store pinning attribute in bpf_map, because you'll >> > be just setting proper pin_path in init_user_maps(), as suggested >> > above. >> >> While I do think it's a bit weird that there's an attribute you can set >> but can't get at, I will grudgingly admit that it's not strictly needed >> right now... So OK, I'll leave it out :) >> >> >> >> + >> >> >> + len = snprintf(buf, PATH_MAX, "%s/%s", path, bpf_map__name(map)); >> >> >> + if (len < 0) >> >> >> + return -EINVAL; >> >> >> + else if (len >= PATH_MAX) >> >> > >> >> > [...] >> >> > >> >> >> return 0; >> >> >> } >> >> >> >> >> >> +static bool map_is_reuse_compat(const struct bpf_map *map, >> >> >> + int map_fd) >> >> > >> >> > nit: this should fit on single line? >> >> > >> >> >> +{ >> >> >> + struct bpf_map_info map_info = {}; >> >> >> + char msg[STRERR_BUFSIZE]; >> >> >> + __u32 map_info_len; >> >> >> + >> >> >> + map_info_len = sizeof(map_info); >> >> >> + >> >> >> + if (bpf_obj_get_info_by_fd(map_fd, &map_info, &map_info_len)) { >> >> >> + pr_warn("failed to get map info for map FD %d: %s\n", >> >> >> + map_fd, libbpf_strerror_r(errno, msg, sizeof(msg))); >> >> >> + return false; >> >> >> + } >> >> >> + >> >> >> + return (map_info.type == map->def.type && >> >> >> + map_info.key_size == map->def.key_size && >> >> >> + map_info.value_size == map->def.value_size && >> >> >> + map_info.max_entries == map->def.max_entries && >> >> >> + map_info.map_flags == map->def.map_flags && >> >> >> + map_info.btf_key_type_id == map->btf_key_type_id && >> >> >> + map_info.btf_value_type_id == map->btf_value_type_id); >> >> > >> >> > If map was pinned by older version of the same app, key and value type >> >> > id are probably gonna be different, even if the type definition itself >> >> > it correct. We probably shouldn't check that? >> >> >> >> Oh, I thought the type IDs would stay relatively stable. If not then I >> >> agree that we shouldn't be checking them here. Will fix. >> > >> > type IDs are just an ordered index of a type, as generated by Clang. >> > No stability guarantees. Just adding extra typedef somewhere in >> > unrelated type might shift all the type IDs around. >> >> Ah, so it's just numbering types within the same translation unit? I >> thought it was somehow globally (or system-wide) unique (though not sure >> how I imagined that would be achieved, TBH). >> >> >> >> +} >> >> >> + >> >> >> +static int >> >> >> +bpf_object__reuse_map(struct bpf_map *map) >> >> >> +{ >> >> >> + char *cp, errmsg[STRERR_BUFSIZE]; >> >> >> + int err, pin_fd; >> >> >> + >> >> >> + pin_fd = bpf_obj_get(map->pin_path); >> >> >> + if (pin_fd < 0) { >> >> >> + if (errno == ENOENT) { >> >> >> + pr_debug("found no pinned map to reuse at '%s'\n", >> >> >> + map->pin_path); >> >> >> + return 0; >> >> >> + } >> >> >> + >> >> >> + cp = libbpf_strerror_r(errno, errmsg, sizeof(errmsg)); >> >> >> + pr_warn("couldn't retrieve pinned map '%s': %s\n", >> >> >> + map->pin_path, cp); >> >> >> + return -errno; >> >> > >> >> > store errno locally >> >> >> >> *shrugs* okay, if you insist... >> > >> > I guess I do insist on correct handling of errno, instead of >> > potentially returning garbage value from some unrelated syscall from >> > inside of pr_warn's user-provided callback. >> > >> > Even libbpf_strerror_r can garble errno (e.g., through its strerror_r >> > call), so make sure you store it before passing into >> > libbpf_strerror_r(). >> >> Ohh, right, didn't think about those having side effects; then your >> worry makes more sense. I thought you were just being pedantic, which is >> why I was being grumpy (did change it, though) :) >> >> >> >> >> >> + } >> >> >> + >> >> >> + if (!map_is_reuse_compat(map, pin_fd)) { >> >> >> + pr_warn("couldn't reuse pinned map at '%s': " >> >> >> + "parameter mismatch\n", map->pin_path); >> >> >> + close(pin_fd); >> >> >> + return -EINVAL; >> >> >> + } >> >> >> + >> >> >> + err = bpf_map__reuse_fd(map, pin_fd); >> >> >> + if (err) { >> >> >> + close(pin_fd); >> >> >> + return err; >> >> >> + } >> >> >> + map->pinned = true; >> >> >> + pr_debug("reused pinned map at '%s'\n", map->pin_path); >> >> >> + >> >> >> + return 0; >> >> >> +} >> >> >> + >> >> > >> >> > [...] >> >> > >> >> >> +enum libbpf_pin_type { >> >> >> + LIBBPF_PIN_NONE, >> >> >> + /* PIN_BY_NAME: pin maps by name (in /sys/fs/bpf by default) */ >> >> >> + LIBBPF_PIN_BY_NAME, >> >> >> +}; >> >> >> + >> >> >> LIBBPF_API int bpf_object__pin_maps(struct bpf_object *obj, const char *path); >> >> > >> >> > pin_maps should take into account opts->auto_pin_path, shouldn't it? >> >> > >> >> > Which is why I also think that auto_pin_path is bad name, because it's >> >> > not only for auto-pinning, it's a pinning root path, so something like >> >> > pin_root_path or just pin_root is better and less misleading name. >> >> >> >> I view auto_pin_path as something that is used specifically for the >> >> automatic pinning based on the 'pinning' attribute. Any other use of >> >> pinning is for custom use and the user can pass a custom pin path to >> >> those functions. >> > >> > What's the benefit of restricting it to just this use case? If app >> > wants to use something other than /sys/fs/bpf as a default root path, >> > why would that be restricted only to auto-pinned maps? It seems to me >> > that having set this on bpf_object__open() and then calling >> > bpf_object__pin_maps(NULL) should just take this overridden root path >> > into account. Isn't that a logical behavior? >> >> No, I think the logical behaviour is for pin_maps(NULL) to just pin all >> maps at map->pin_path if set (and same for unpin). Already changed it to >> this behaviour, actually. > > Sure, I guess that makes sense as well. Can you please add comment to > pin_maps describing this convention? Can do. Do you mean as documentation in libbpf.h, or just above the function in libbpf.c? > I still think that auto_pin_path is both too specific and also > imprecise at the same time :) It's not really a pin path, it's a part > of a pin path for any particular map, it's a root of those paths. And > let's not corner us to just auto-pinning use case yet by saying it's > auto_pin_path? So something like pin_root_path or root_pin_path is > generic enough to allow extensions if we need them, but without being > misleading. Oh sure, don't mind changing the option name :) -Toke