Re: [RFC bpf-next 0/5] Convert iproute2 to use libbpf (WIP)

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[ ... snip ...]

> E.g., today's API is essentially three steps:
>
> 1. open and parse ELF: collect relos, programs, map definitions
> 2. load: create maps from collected defs, do program/global data/CO-RE
> relocs, load and verify BPF programs
> 3. attach programs one by one.
>
> Between step 1 and 2 user has flexibility to create more maps, set up
> map-in-map, etc. Between 2 and 3 you can fill in global data, fill in
> tail call maps, etc. That's already pretty flexible. But we can tune
> and break apart those steps even further, if necessary.

Today, steps 1 and 2 can be collapsed into a single call to
bpf_prog_load_xattr(). As Jesper's mail explains, for XDP we don't
generally want to do all the fancy rewriting stuff, we just want a
simple way to load a program and get reusable pinning of maps.
Preferably in a way that is compatible with the iproute2 loader.

So I really think we need two things:

(1) a flexible API that splits up all the various steps in a way that
    allows programs to inject their own map definitions before
    relocations and loading

(2) a simple convenience wrapper that loads an object file, does
    something sensible with pinning and map-in-map definitions, and loads
    everything into the kernel.

I'd go so far as to say that (2) should even support system-wide
configuration, similar to the /etc/iproute2/bpf_pinning file. E.g., an
/etc/libbpf/pinning.conf file that sets the default pinning directory,
and makes it possible to set up pin-value-to-subdir mappings like what
iproute2 does today.

Having (2) makes it more likely that all the different custom loaders
will be compatible with each other, while still allowing people to do
their own custom thing with (1). And of course, (2) could be implemented
in terms of (1) internally in libbpf.

In my ideal world, (2) would just use the definition format already in
iproute2 (this is basically what I implemented already), but if you guys
don't want to put this into libbpf, I can probably live with the default
format being BTF-based instead. Which would mean that iproute2 I would
end up with a flow like this:

- When given an elf file, try to run it through the "standard loader"
  (2). If this works, great, proceed to program attach.

- If using (2) fails because it doesn't understand the map definition,
  fall back to a compatibility loader that parses the legacy iproute2
  map definition format and uses (1) to load that.


Does the above make sense? :)

-Toke



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