[ ... snip ...] > E.g., today's API is essentially three steps: > > 1. open and parse ELF: collect relos, programs, map definitions > 2. load: create maps from collected defs, do program/global data/CO-RE > relocs, load and verify BPF programs > 3. attach programs one by one. > > Between step 1 and 2 user has flexibility to create more maps, set up > map-in-map, etc. Between 2 and 3 you can fill in global data, fill in > tail call maps, etc. That's already pretty flexible. But we can tune > and break apart those steps even further, if necessary. Today, steps 1 and 2 can be collapsed into a single call to bpf_prog_load_xattr(). As Jesper's mail explains, for XDP we don't generally want to do all the fancy rewriting stuff, we just want a simple way to load a program and get reusable pinning of maps. Preferably in a way that is compatible with the iproute2 loader. So I really think we need two things: (1) a flexible API that splits up all the various steps in a way that allows programs to inject their own map definitions before relocations and loading (2) a simple convenience wrapper that loads an object file, does something sensible with pinning and map-in-map definitions, and loads everything into the kernel. I'd go so far as to say that (2) should even support system-wide configuration, similar to the /etc/iproute2/bpf_pinning file. E.g., an /etc/libbpf/pinning.conf file that sets the default pinning directory, and makes it possible to set up pin-value-to-subdir mappings like what iproute2 does today. Having (2) makes it more likely that all the different custom loaders will be compatible with each other, while still allowing people to do their own custom thing with (1). And of course, (2) could be implemented in terms of (1) internally in libbpf. In my ideal world, (2) would just use the definition format already in iproute2 (this is basically what I implemented already), but if you guys don't want to put this into libbpf, I can probably live with the default format being BTF-based instead. Which would mean that iproute2 I would end up with a flow like this: - When given an elf file, try to run it through the "standard loader" (2). If this works, great, proceed to program attach. - If using (2) fails because it doesn't understand the map definition, fall back to a compatibility loader that parses the legacy iproute2 map definition format and uses (1) to load that. Does the above make sense? :) -Toke