On 05/04/2019 06:06 PM, Björn Töpel wrote: > From: Björn Töpel <bjorn.topel@xxxxxxxxx> > > When an AF_XDP socket is released/closed the XSKMAP still holds a > reference to the socket in a "released" state. The socket will still > use the netdev queue resource, and block newly created sockets from > attaching to that queue, but no user application can access the > fill/complete/rx/tx rings. This results in that all applications need > to explicitly clear the map entry from the old "zombie state" > socket. This should be done automatically. > > After this patch, when a socket is released, it will remove itself > from all the XSKMAPs it resides in, allowing the socket application to > remove the code that cleans the XSKMAP entry. > > This behavior is also closer to that of SOCKMAP, making the two socket > maps more consistent. > > Reported-by: Bruce Richardson <bruce.richardson@xxxxxxxxx> > Signed-off-by: Björn Töpel <bjorn.topel@xxxxxxxxx> [...] > +static void __xsk_map_delete_elem(struct xsk_map *map, > + struct xdp_sock **map_entry) > +{ > + struct xdp_sock *old_xs; > + > + spin_lock_bh(&map->lock); > + old_xs = xchg(map_entry, NULL); > + if (old_xs) > + xsk_map_del_node(old_xs, map_entry); > + spin_unlock_bh(&map->lock); > + > +} > + > static void xsk_map_free(struct bpf_map *map) > { > struct xsk_map *m = container_of(map, struct xsk_map, map); > @@ -78,15 +142,16 @@ static void xsk_map_free(struct bpf_map *map) > bpf_clear_redirect_map(map); > synchronize_net(); > > + spin_lock_bh(&m->lock); > for (i = 0; i < map->max_entries; i++) { > + struct xdp_sock **entry = &m->xsk_map[i]; > struct xdp_sock *xs; > > - xs = m->xsk_map[i]; > - if (!xs) > - continue; > - > - sock_put((struct sock *)xs); > + xs = xchg(entry, NULL); > + if (xs) > + __xsk_map_delete_elem(m, entry); > } > + spin_unlock_bh(&m->lock); > Was this tested? Doesn't the above straight run into a deadlock? >From xsk_map_free() you iterate over the map with m->lock held. Once you xchg'ed the entry and call into __xsk_map_delete_elem(), you attempt to call map->lock on the same map once again. What am I missing? Thanks, Daniel