Hi there, Jitters are normally handled in sink side, what is done in source side is try to sent the packets at a constant pace, there is some headsets like freepulse from logitech that specially requires it. There is no point to store audio data in sbc format if you have to decode it, but if you talking about sbcdec tool to locally decode and playback the file so you probably found a bug. Please provide more detail about your headset or the file, because I never saw any jitter while decoding using sbcdec tool or even while playing with gstreamer elements diretly. -- Luiz Augusto von Dentz Engenheiro de Computação ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Bluez-devel mailing list Bluez-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/bluez-devel