Howdy Rastislav, This sounds very exiting. Great work, as usual. Cheers chrys Von meinem iPhone gesendet > Am 05.06.2022 um 16:41 schrieb Linux for blind general discussion <blinux-list@xxxxxxxxxx>: > > Hello everyone, > > I've been dealing a bit recently with Windows games, through various > means - running them using Wine, VM etc. And I've got a bit... unpleased > by the state of speech synthesis in Wine. I'm not criticizing it, it's a > big enough drag to implement a sapi voice in Windows itself, speak of > getting sapi itself to run on a completely different system, so this is > completely understandable. > > But that doesn't change anything on the factual usability, where you > need to deal with a whole speech system in an inaccessible way, which > doesn't even work in my VM btw, has some noticeable delais (at least > with the default voices) and is there a way to actually configure it? > > No sarcasm, I don't know. > > > Anyway, the usability is inconvenient at best, what is slightly > disturbing when playing games (especially those where you need quick > feedback e.g. Swamp). > > > But yesterday, I've came up with an idea. On Windows, there is a library > called nvdaControllerClient32.dll (or 64 for 64-bit programs, likely > more used by now), which is used by programs and various speech output > libraries to talk through NVDA. > > > The good thing about this library is its absolute simplicity, at least > in terms of the interface, just 4 functions with elementary datatypes. > > > So, what I did, was that I created my own library with exactly the same > interface in Rust, except that instead of talking to NVDA, it opens a > connection to a server on Linux, which translates all requests aimed for > NVDA to Speech dispatcher. > > > This way, an app in Wine can use Speech dispatcher! > > > All your voices, all your configuration preserved just like you'd be > running a native app. > > > I've tried it and it really works. > > I can't tell right now how good is it, it's just an experiment, the app > I've tested with worked quite well, but that was just a simple binary > editor I made long time ago. > > The real test will come, when I manage to download Swamp. I tried about > 5 times and the download has always failed, I guess there is either high > traffic on Aprone's servers, or perhaps he has some issues with internet > connection. > > > And for some reason, agarchive.net doesn't seem to have the latest > version (anyone knows why is that?) > > > Anyway, if you feel like playing some Windows game compatible with NVDA, > and would like the native speech, feel free to try it out: > > https://github.com/RastislavKish/nvda2speechd > > > Best regards > > > Rastislav > > > > _______________________________________________ > Blinux-list mailing list > Blinux-list@xxxxxxxxxx > https://listman.redhat.com/mailman/listinfo/blinux-list > _______________________________________________ Blinux-list mailing list Blinux-list@xxxxxxxxxx https://listman.redhat.com/mailman/listinfo/blinux-list