Alexander Duscheleit <jinks@xxxxxxxxxxxx> writes: > direct rendering is always "Yes" these days, because mesa includes a > software render which makes you CPU do all the work. > > try: glxinfo | grep "^OpenGL" > > here's what I get on my Intel Laptop: > OpenGL vendor string: Tungsten Graphics, Inc > OpenGL renderer string: Mesa DRI Intel(R) 945GM GEM 20100328 2010Q1 > x86/MMX/SSE2 OpenGL version string: 1.4 Mesa 7.8.2 > > and here's what you SHOULDN'T get (from a VM with cirrus-vga): > jinks@edultsp:~$ glxinfo | grep direct > direct rendering: Yes > > jinks@edultsp:~$ glxinfo | grep OpenGL > OpenGL vendor string: Mesa Project > OpenGL renderer string: Software Rasterizer > OpenGL version string: 2.1 Mesa 7.7.1 > OpenGL shading language version string: 1.20 > > (Note, that it still supports direct rendering, but uses the Software > Rasterizer.) So then yes it doesn't work as expected. Following the guide online in theory it should work also with hal and dbus running (with intel-dri). Maybe I'll try a xorg.conf to see if it works or not, if anyone has one working with 3D for a dell mini it would be great... Thanks