Otherwise we can end up with a frame on unsuspend where color management is not applied when userspace has not committed themselves. Fixes re-applying color management on Steam Deck/Gamescope on S3 resume. Signed-off-by: Joshua Ashton <joshua@xxxxxxxxx> --- drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c index adbeb2c897b5..ae650707f234 100644 --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c @@ -2967,6 +2967,7 @@ static int dm_resume(void *handle) dc_stream_release(dm_new_crtc_state->stream); dm_new_crtc_state->stream = NULL; } + dm_new_crtc_state->base.color_mgmt_changed = true; } for_each_new_plane_in_state(dm->cached_state, plane, new_plane_state, i) { -- 2.42.0