Hi everyone,
It's not clear what we should do about non-robust OpenGL apps after GPU
resets, so I'll try to summarize the topic, show some options and my
proposal to move forward on that.
Em 27/06/2023 10:23, André Almeida escreveu:
+Robustness
+----------
+
+The only way to try to keep an application working after a reset is if it
+complies with the robustness aspects of the graphical API that it is using.
+
+Graphical APIs provide ways to applications to deal with device resets. However,
+there is no guarantee that the app will use such features correctly, and the
+UMD can implement policies to close the app if it is a repeating offender,
+likely in a broken loop. This is done to ensure that it does not keep blocking
+the user interface from being correctly displayed. This should be done even if
+the app is correct but happens to trigger some bug in the hardware/driver.
+
Depending on the OpenGL version, there are different robustness API
available:
- OpenGL ABR extension [0]
- OpenGL KHR extension [1]
- OpenGL ES extension [2]
Apps written in OpenGL should use whatever version is available for them
to make the app robust for GPU resets. That usually means calling
GetGraphicsResetStatusARB(), checking the status, and if it encounter
something different from NO_ERROR, that means that a reset has happened,
the context is considered lost and should be recreated. If an app follow
this, it will likely succeed recovering a reset.
What should non-robustness apps do then? They certainly will not be
notified if a reset happens, and thus can't recover if their context is
lost. OpenGL specification does not explicitly define what should be
done in such situations[3], and I believe that usually when the spec
mandates to close the app, it would explicitly note it.
However, in reality there are different types of device resets, causing
different results. A reset can be precise enough to damage only the
guilty context, and keep others alive.
Given that, I believe drivers have the following options:
a) Kill all non-robust apps after a reset. This may lead to lose work
from innocent applications.
b) Ignore all non-robust apps OpenGL calls. That means that applications
would still be alive, but the user interface would be freeze. The user
would need to close it manually anyway, but in some corner cases, the
app could autosave some work or the user might be able to interact with
it using some alternative method (command line?).
c) Kill just the affected non-robust applications. To do that, the
driver need to be 100% sure on the impact of its resets.
RadeonSI currently implements a), as can be seen at [4], while Iris
implements what I think it's c)[5].
For the user experience point-of-view, c) is clearly the best option,
but it's the hardest to archive. There's not much gain on having b) over
a), perhaps it could be an optional env var for such corner case
applications.
My proposal for the documentation is: implement a) if nothing else is
available, have a MESA_NO_RESET_KILL for people that want b), ideally
implement c) if the driver is able to know for sure that the non-guilty
apps can still work after a reset.
Thanks,
André
[0] https://registry.khronos.org/OpenGL/extensions/ARB/ARB_robustness.txt
[1] https://registry.khronos.org/OpenGL/extensions/KHR/KHR_robustness.txt
[2] https://registry.khronos.org/OpenGL/extensions/EXT/EXT_robustness.txt
[3] https://registry.khronos.org/OpenGL/specs/gl/glspec46.core.pdf
[4]
https://gitlab.freedesktop.org/mesa/mesa/-/blob/23.1/src/gallium/winsys/amdgpu/drm/amdgpu_cs.c#L1657
[5]
https://gitlab.freedesktop.org/mesa/mesa/-/blob/23.1/src/gallium/drivers/iris/iris_batch.c#L842