Am 21.03.23 um 20:53 schrieb Alex Deucher:
On Mon, Mar 20, 2023 at 8:31 PM Marek Olšák <maraeo@xxxxxxxxx> wrote:
On Mon, Mar 20, 2023 at 1:38 PM Alex Deucher <alexander.deucher@xxxxxxx> wrote:
Add UAPI to query the GFX shadow buffer requirements
for preemption on GFX11. UMDs need to specify the shadow
areas for preemption.
Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx>
---
include/uapi/drm/amdgpu_drm.h | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h
index 3d9474af6566..19a806145371 100644
--- a/include/uapi/drm/amdgpu_drm.h
+++ b/include/uapi/drm/amdgpu_drm.h
@@ -886,6 +886,7 @@ struct drm_amdgpu_cs_chunk_cp_gfx_shadow {
#define AMDGPU_INFO_VIDEO_CAPS_DECODE 0
/* Subquery id: Encode */
#define AMDGPU_INFO_VIDEO_CAPS_ENCODE 1
+#define AMDGPU_INFO_CP_GFX_SHADOW_SIZE 0x22
Can you put this into the device structure instead? Let's minimize the number of kernel queries as much as possible.
I guess, but one nice thing about this is that we can use the query as
a way to determine if the kernel supports this functionality or not.
If not, the query returns -ENOTSUP.
Well if we put it at the end of the device info structure the sizes
should be zero on older kernels/fw.
That will also work nicely.
Christian.
Alex
Thanks,
Marek