[PATCH 17/18] drm/amd/display: Reorder dc_state fields to optimize clearing the struct

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From: Aric Cyr <aric.cyr@xxxxxxx>

[why & how]
By moving bw_ctx field to the end of the dc_state the state can be
cleared more efficiently without resulting in large DML memcpy
operations, resulting in better mode enumeration performance on some
platforms.

Acked-by: Aurabindo Pillai <aurabindo.pillai@xxxxxxx>
Signed-off-by: Aric Cyr <aric.cyr@xxxxxxx>
Reviewed-by: Nevenko Stupar <Nevenko.Stupar@xxxxxxx>
---
 .../gpu/drm/amd/display/dc/inc/core_types.h    | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/drivers/gpu/drm/amd/display/dc/inc/core_types.h b/drivers/gpu/drm/amd/display/dc/inc/core_types.h
index 525f8f0b8732..b093ea495468 100644
--- a/drivers/gpu/drm/amd/display/dc/inc/core_types.h
+++ b/drivers/gpu/drm/amd/display/dc/inc/core_types.h
@@ -546,15 +546,6 @@ struct dc_state {
 	 */
 	struct resource_context res_ctx;
 
-	/**
-	 * @bw_ctx: The output from bandwidth and watermark calculations and the DML
-	 *
-	 * Each context must have its own instance of VBA, and in order to
-	 * initialize and obtain IP and SOC, the base DML instance from DC is
-	 * initially copied into every context.
-	 */
-	struct bw_context bw_ctx;
-
 	/**
 	 * @pp_display_cfg: PowerPlay clocks and settings
 	 * Note: this is a big struct, do *not* put on stack!
@@ -569,6 +560,15 @@ struct dc_state {
 
 	struct clk_mgr *clk_mgr;
 
+	/**
+	 * @bw_ctx: The output from bandwidth and watermark calculations and the DML
+	 *
+	 * Each context must have its own instance of VBA, and in order to
+	 * initialize and obtain IP and SOC, the base DML instance from DC is
+	 * initially copied into every context.
+	 */
+	struct bw_context bw_ctx;
+
 	/**
 	 * @refcount: refcount reference
 	 *
-- 
2.39.0




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