It can happen that we query the sequence value before the callback had a chance to run. Work around that by grabbing the fence lock and releasing it again. Should be replaced by hw handling soon. Signed-off-by: Christian König <christian.koenig@xxxxxxx> --- drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h index 9ecb7f663e19..e51a46c9582b 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h @@ -485,6 +485,21 @@ void amdgpu_debugfs_vm_bo_info(struct amdgpu_vm *vm, struct seq_file *m); */ static inline uint64_t amdgpu_vm_tlb_seq(struct amdgpu_vm *vm) { + unsigned long flags; + spinlock_t *lock; + + /* + * Work around to stop racing between the fence signaling and handling + * the cb. The lock is static after initially setting it up, just make + * sure that the dma_fence structure isn't freed up. + */ + rcu_read_lock(); + lock = vm->last_tlb_flush->lock; + rcu_read_unlock(); + + spin_lock_irqsave(lock, flags); + spin_unlock_irqrestore(lock, flags); + return atomic64_read(&vm->tlb_seq); } -- 2.34.1