[PATCH] drm/amdgpu: workaround for TLB seq race

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It can happen that we query the sequence value before the callback
had a chance to run.

Work around that by grabbing the fence lock and releasing it again.
Should be replaced by hw handling soon.

Signed-off-by: Christian König <christian.koenig@xxxxxxx>
---
 drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h
index 9ecb7f663e19..e51a46c9582b 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.h
@@ -485,6 +485,21 @@ void amdgpu_debugfs_vm_bo_info(struct amdgpu_vm *vm, struct seq_file *m);
  */
 static inline uint64_t amdgpu_vm_tlb_seq(struct amdgpu_vm *vm)
 {
+	unsigned long flags;
+	spinlock_t *lock;
+
+	/*
+	 * Work around to stop racing between the fence signaling and handling
+	 * the cb. The lock is static after initially setting it up, just make
+	 * sure that the dma_fence structure isn't freed up.
+	 */
+	rcu_read_lock();
+	lock = vm->last_tlb_flush->lock;
+	rcu_read_unlock();
+
+	spin_lock_irqsave(lock, flags);
+	spin_unlock_irqrestore(lock, flags);
+
 	return atomic64_read(&vm->tlb_seq);
 }
 
-- 
2.34.1




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