Re: [PATCH 3/5] drm/amdgpu: Prevent race between late signaled fences and GPU reset.

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Am 21.06.22 um 00:03 schrieb Andrey Grodzovsky:
Problem:
After we start handling timed out jobs we assume there fences won't be
signaled but we cannot be sure and sometimes they fire late. We need
to prevent concurrent accesses to fence array from
amdgpu_fence_driver_clear_job_fences during GPU reset and amdgpu_fence_process
from a late EOP interrupt.

Fix:
Before accessing fence array in GPU disable EOP interrupt and flush
all pending interrupt handlers for amdgpu device's interrupt line.


Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx>
---
  drivers/gpu/drm/amd/amdgpu/amdgpu_device.c |  4 ++++
  drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c  | 26 ++++++++++++++++++++++
  drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h   |  1 +
  3 files changed, 31 insertions(+)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
index 2b92281dd0c1..c99541685804 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
@@ -4605,6 +4605,8 @@ int amdgpu_device_pre_asic_reset(struct amdgpu_device *adev,
  		amdgpu_virt_fini_data_exchange(adev);
  	}
+ amdgpu_fence_driver_isr_toggle(adev, true);
+
  	/* block all schedulers and reset given job's ring */
  	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
  		struct amdgpu_ring *ring = adev->rings[i];
@@ -4620,6 +4622,8 @@ int amdgpu_device_pre_asic_reset(struct amdgpu_device *adev,
  		amdgpu_fence_driver_force_completion(ring);
  	}
+ amdgpu_fence_driver_isr_toggle(adev, false);
+
  	if (job && job->vm)
  		drm_sched_increase_karma(&job->base);
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
index a9ae3beaa1d3..d6d54ba4c185 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c
@@ -532,6 +532,32 @@ void amdgpu_fence_driver_hw_fini(struct amdgpu_device *adev)
  	}
  }
+void amdgpu_fence_driver_isr_toggle(struct amdgpu_device *adev, bool stop)
+{
+	int i;
+
+	for (i = 0; i < AMDGPU_MAX_RINGS; i++) {
+		struct amdgpu_ring *ring = adev->rings[i];
+
+		if (!ring || !ring->fence_drv.initialized || !ring->fence_drv.irq_src)
+			continue;
+
+		if (stop)
+			amdgpu_irq_put(adev, ring->fence_drv.irq_src,
+					       ring->fence_drv.irq_type);
+		else
+			amdgpu_irq_get(adev, ring->fence_drv.irq_src,
+					ring->fence_drv.irq_type);

That won't work like this. This increments/decrements the reference count for the IRQ, but doesn't guarantee in any way that they are stopped/started.

+	}
+
+	/* TODO Only waits for irq handlers on other CPUs, maybe local_irq_save
+	 * local_irq_local_irq_restore are needed here for local interrupts ?
+	 *
+	 */

Well that comment made me smile. Think for a moment what the local CPU would be doing if an interrupt would run :)

Cheers,
Christian.

+	if (stop)
+		synchronize_irq(adev->irq.irq);
+}
+
  void amdgpu_fence_driver_sw_fini(struct amdgpu_device *adev)
  {
  	unsigned int i, j;
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
index 7d89a52091c0..82c178a9033a 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ring.h
@@ -143,6 +143,7 @@ signed long amdgpu_fence_wait_polling(struct amdgpu_ring *ring,
  				      uint32_t wait_seq,
  				      signed long timeout);
  unsigned amdgpu_fence_count_emitted(struct amdgpu_ring *ring);
+void amdgpu_fence_driver_isr_toggle(struct amdgpu_device *adev, bool stop);
/*
   * Rings.




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