Hi again, On Tuesday, October 19th, 2021 at 10:25, Paul Menzel <pmenzel@xxxxxxxxxxxxx> wrote: > Dear Simon, > > > Am 19.10.21 um 10:10 schrieb Simon Ser: > > On Tuesday, October 19th, 2021 at 01:21, Paul Menzel <pmenzel@xxxxxxxxxxxxx> wrote: > > > >> Am 19.10.21 um 01:06 schrieb Simon Ser: > >>> On Tuesday, October 19th, 2021 at 01:03, Paul Menzel wrote: > >>> > >>>> Excuse my ignorance. Reading the commit message, there was a Linux > >>>> kernel change, that broke Chrome OS userspace, right? If so, and we do > >>>> not know if there is other userspace using the API incorrectly, > >>>> shouldn’t the patch breaking Chrome OS userspace be reverted to adhere > >>>> to Linux’ no-regression rule? > >>> > >>> No. There was a ChromeOS bug which has been thought to be an amdgpu bug. But > >>> fixing that "bug" breaks other user-space. > >> > >> Thank you for the explanation. I guess the bug was only surfacing > >> because Chrome OS device, like Chromebooks, are only using AMD hardware > >> since a short while (maybe last year). > >> > >> Reading your message *amdgpu: atomic API and cursor/overlay planes* [1] > >> again, it says: > >> > >>> Up until now we were using cursor and overlay planes in gamescope [3], > >>> but some changes in the amdgpu driver [1] makes us unable to use planes > >> > >> So this statement was incorrect? Which changes are that? Or did Chrome > >> OS ever work correctly with an older Linux kernel or not? > > > > The sequence of events is as follows: > > > > - gamescope can use cursor and overlay planes. > > - ChromeOS-specific commit lands, fixing some ChromeOS issues related to video > > playback. This breaks gamescope overlays. > > I guess, I am confused, which Chrome OS specific commit that is. Is it > one of the reverted commits below? Which one? > > 1. ddab8bd788f5 ("drm/amd/display: Fix two cursor duplication > when using overlay") > 2. e7d9560aeae5 ("Revert "drm/amd/display: Fix overlay validation by > considering cursors"") ddab8bd788f5 ("drm/amd/display: Fix two cursor duplication when using overlay") is the commit which introduced the validate_overlay logic fixing ChromeOS and breaking gamescope. Later, 33f409e60eb0 ("drm/amd/display: Fix overlay validation by considering cursors") relaxed validate_overlay. This breaks ChromeOS and partially fixes gamescope (when the overlay is used and the cursor plane is unused). Finally, e7d9560aeae5 ("Revert "drm/amd/display: Fix overlay validation by considering cursors"") has reverted that change, fixing ChromeOS (again) and breaking gamescope completely again. > > - Discussion to restrict the ChromeOS-specific logic to ChromeOS, or to revert > > it, either of these fix gamescope. > > > > Given this, I don't see how the quoted statement is incorrect? Maybe I'm > > missing something? > > Your reply from August 2021 to commit ddab8bd788f5 (drm/amd/display: Fix > two cursor duplication when using overlay) from April 2021 [2]: > > > Hm. This patch causes a regression for me. I was using primary + overlay > > not covering the whole primary plane + cursor before. This patch breaks it. > > > > This patch makes the overlay plane very useless for me, because the primary > > plane is always under the overlay plane. > > So, I would have thought, everything worked fine before some Linux > kernel commit changed behavior, and regressed userspace. I've tried to explain the full story above. My user-space went from working to broken to partially broken to broken. The quoted reply is a complaint that the commit flipped gamescope from partially broken to completely broken. At the time I didn't realize that ddab8bd788f5 caused some pain too. Does that clear things up?