On Wed, Oct 06, 2021 at 02:21:40PM -0400, Alex Deucher wrote: > And just another general comment, swiotlb + bounce buffers isn't > really useful on GPUs. You may have 10-100s of MBs of memory mapped > long term into the GPU's address space for random access. E.g., you > may have buffers in system memory that the display hardware is > actively scanning out of. For GPUs you should really only enable SME > if IOMMU is enabled in remapping mode. But that is probably beyond > the discussion here. Right, but insights into how these things work (or don't work) together are always welcome. And yes, as 2cc13bb4f59f says: "... The bounce buffer code has an upper limit of 256kb for the size of DMA allocations, which is too small for certain devices and causes them to fail." -- Regards/Gruss, Boris. https://people.kernel.org/tglx/notes-about-netiquette