Now we use same BO for create/destroy msg. So destroy will wait for the fence returned from create to be signaled. The default timeout value in destroy is 10ms which is too short. Lets wait both fences with the specific timeout. Signed-off-by: xinhui pan <xinhui.pan@xxxxxxx> --- drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c index b6e2abf26e18..8a26459bd80b 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_uvd.c @@ -1336,10 +1336,17 @@ int amdgpu_uvd_ring_test_ib(struct amdgpu_ring *ring, long timeout) struct dma_fence *fence; long r; - r = amdgpu_uvd_get_create_msg(ring, 1, NULL); + r = amdgpu_uvd_get_create_msg(ring, 1, &fence); if (r) goto error; + r = dma_fence_wait_timeout(fence, false, timeout); + dma_fence_put(fence); + if (r == 0) + r = -ETIMEDOUT; + if (r < 0) + goto error; + r = amdgpu_uvd_get_destroy_msg(ring, 1, true, &fence); if (r) goto error; -- 2.25.1