On Tue, Sep 7, 2021 at 8:52 PM Harry Wentland <harry.wentland@xxxxxxx> wrote: > > Attached patches fix these x86_64 ones reported by Nick: Hmm. You didn't seem to fix up the calling convention for print__xyz(), which still take those xyz structs as pass-by-value. Obviously it would be good to do things incrementally, so if that attached patch was just [1/N] I won't complain.. > I'm also seeing one more that might be more challenging to fix but is nearly at 1024: > > drivers/gpu/drm/amd/amdgpu/../display/dc/dml/dcn21/display_mode_vba_21.c:3397:6: error: stack frame size of 1064 bytes in function 'dml21_ModeSupportAndSystemConfigurationFull' [-Werror,-Wframe-larger-than=] Oh Gods, that function is truly something else.. Is there some reason why it's one humongous function, with the occasional single-line comment? Because it really looks to me like pretty much everywhere I see one of those rare comments, I would go "this part should be a function of its own", and then there would be one caller fuynction that just calls each of those sub-functions one after the other. That would - I think - make the code easier to read, and then it would also make it very obvious where it magically uses a lot of stack. My suspicion is actually "nowhere". The stack use is just hugely spread out, and the compiler has just kept accumulating more spill variables on the frame with no single big reason. Yes, I see a couple of local structures: Pipe myPipe; HostVM myHostVM; but more than that I see several function calls that have basically 62 arguments. And I wish I was making that number up. I'm not. That "CalculatePrefetchSchedule()" call literally has 62 arguments. But *all* of the top-level loops in that function literally look like they could - and should - be functions in their own right. Some of them would be fairly complex even so (ie that code under the comment //Prefetch Check would be quite the big function all of its own. We have a coding style thing: Documentation/process/coding-style.rst that says that you should strive to have functions that are "short and sweet" and fit on one or two screenfuls of text. That one function from hell is 1832 lines of code. It really could be improved upon. Linus