Re: [PATCH v1 02/14] mm: remove extra ZONE_DEVICE struct page refcount

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On 8/25/21 19:49, Ralph Campbell wrote:
> 
> On 8/25/21 4:15 AM, Vlastimil Babka wrote:
>> On 8/25/21 05:48, Alex Sierra wrote:
>>> From: Ralph Campbell <rcampbell@xxxxxxxxxx>
>>>
>>> ZONE_DEVICE struct pages have an extra reference count that complicates the
>>> code for put_page() and several places in the kernel that need to check the
>>> reference count to see that a page is not being used (gup, compaction,
>>> migration, etc.). Clean up the code so the reference count doesn't need to
>>> be treated specially for ZONE_DEVICE.
>> That's certainly welcome. I just wonder what was the reason to use 1 in the
>> first place and why it's no longer necessary?
> 
> I'm sure this is a long story that I don't know most of the history.
> I'm guessing that ZONE_DEVICE started out with a reference count of
> one since that is what most "normal" struct page pages start with.
> Then put_page() is used to free newly initialized struct pages to the
> slab/slob/slub page allocator.
> This made it easy to call get_page()/put_page() on ZONE_DEVICE pages
> since get_page() asserts that the caller has a reference.
> However, most drivers that create ZONE_DEVICE struct pages just insert
> a PTE into the user page tables and don't increment/decrement the
> reference count. MEMORY_DEVICE_FS_DAX used the >1 to 1 reference count
> transition to signal that a page was idle so that made put_page() a
> bit more complex. Then MEMORY_DEVICE_PRIVATE pages were added and this
> special casing of what "idle" meant got more complicated and more parts
> of mm had to check for is_device_private_page().
> My goal was to make ZONE_DEVICE struct pages reference counts be zero
> based and allocated/freed similar to the page allocator so that more
> of the mm code could be used, like THP ZONE_DEVICE pages, without special
> casing ZONE_DEVICE.

Thanks for the explanation. I was afraid there was something more fundamental
that required to catch the 2->1 refcount transition, seems like it's not. I
agree with the simplification!




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