Am 19.05.21 um 16:14 schrieb Andrey Grodzovsky:
Wait for all dependencies of a job to complete before
killing it to avoid data corruptions.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx>
Reviewed-by: Christian König <christian.koenig@xxxxxxx>
---
drivers/gpu/drm/scheduler/sched_entity.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 2e93e881b65f..d5cf61972558 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -222,11 +222,16 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
{
struct drm_sched_job *job;
+ struct dma_fence *f;
int r;
while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
struct drm_sched_fence *s_fence = job->s_fence;
+ /* Wait for all dependencies to avoid data corruptions */
+ while ((f = job->sched->ops->dependency(job, entity)))
+ dma_fence_wait(f);
+
drm_sched_fence_scheduled(s_fence);
dma_fence_set_error(&s_fence->finished, -ESRCH);
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