Re: [PATCH v7 13/16] drm/scheduler: Fix hang when sched_entity released

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On 2021-05-19 7:46 a.m., Christian König wrote:
Am 19.05.21 um 13:03 schrieb Andrey Grodzovsky:


On 2021-05-19 6:57 a.m., Christian König wrote:
Am 18.05.21 um 20:48 schrieb Andrey Grodzovsky:
[SNIP]

Would this be the right way to do it ?

Yes, it is at least a start. Question is if we can wait blocking here or not.

We install a callback a bit lower to avoid blocking, so I'm pretty sure that won't work as expected.

Christian.

I can't see why this would create problems, as long as the dependencies
complete or force competed if they are from same device (extracted) but
on a different ring then looks to me it should work. I will give it
a try.

Ok, but please also test the case for a killed process.

Christian.

You mean something like run glxgears and then simply
terminate it ? Because I done that. Or something more ?

Well glxgears is a bit to lightweight for that.

You need at least some test which is limited by the rendering pipeline.

Christian.

You mean something that fill the entity queue faster then sched thread
empties it so when we kill the process we actually need to explicitly go
through remaining jobs termination ? I done that too by inserting
artificial delay in drm_sched_main.

Andrey



Andrey




Andrey

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