Re: [PATCH v2 1/2] drm/amdgpu: enhance amdgpu_vcn_suspend

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On 2021-05-17 11:52 a.m., James Zhu wrote:
During vcn suspends, stop ring continue to receive new requests,
and try to wait for all vcn jobs to finish gracefully.

v2: Forced powering gate vcn hardware after few wainting retry.

Signed-off-by: James Zhu <James.Zhu@xxxxxxx>
---
  drivers/gpu/drm/amd/amdgpu/amdgpu_vcn.c | 22 +++++++++++++++++++++-
  1 file changed, 21 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_vcn.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_vcn.c
index 2016459..9f3a6e7 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_vcn.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_vcn.c
@@ -275,9 +275,29 @@ int amdgpu_vcn_suspend(struct amdgpu_device *adev)
  {
  	unsigned size;
  	void *ptr;
+	int retry_max = 6;
  	int i;
- cancel_delayed_work_sync(&adev->vcn.idle_work);
+	for (i = 0; i < adev->vcn.num_vcn_inst; ++i) {
+		if (adev->vcn.harvest_config & (1 << i))
+			continue;
+		ring = &adev->vcn.inst[i].ring_dec;
+		ring->sched.ready = false;
+
+		for (j = 0; j < adev->vcn.num_enc_rings; ++j) {
+			ring = &adev->vcn.inst[i].ring_enc[j];
+			ring->sched.ready = false;
+		}
+	}
+
+	while (retry_max-- && cancel_delayed_work_sync(&adev->vcn.idle_work))
+		mdelay(5);

I think it's possible to have one pending job unprocessed with VCN when suspend sequence getting here, but it shouldn't be more than one, cancel_delayed_work_sync probably return false after the first time, so calling cancel_delayed_work_sync once should be enough here. we probably need to wait longer from:

SOC15_WAIT_ON_RREG(VCN, inst_idx, mmUVD_POWER_STATUS, 1,
        UVD_POWER_STATUS__UVD_POWER_STATUS_MASK);

to make sure the unprocessed job get done.


Regards,

Leo


+	if (!retry_max && !amdgpu_sriov_vf(adev)) {
+		if (RREG32_SOC15(VCN, i, mmUVD_STATUS)) {
+			dev_warn(adev->dev, "Forced powering gate vcn hardware!");
+			vcn_v3_0_set_powergating_state(adev, AMD_PG_STATE_GATE);
+		}
+	}
for (i = 0; i < adev->vcn.num_vcn_inst; ++i) {
  		if (adev->vcn.harvest_config & (1 << i))
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