Am 2021-01-14 um 11:51 a.m. schrieb Jerome Glisse: > On Thu, Jan 14, 2021 at 02:37:36PM +0100, Christian König wrote: >> Am 14.01.21 um 12:52 schrieb Daniel Vetter: >>> [SNIP] >>>>> I had a new idea, i wanted to think more about it but have not yet, >>>>> anyway here it is. Adding a new callback to dma fence which ask the >>>>> question can it dead lock ? Any time a GPU driver has pending page >>>>> fault (ie something calling into the mm) it answer yes, otherwise >>>>> no. The GPU shrinker would ask the question before waiting on any >>>>> dma-fence and back of if it gets yes. Shrinker can still try many >>>>> dma buf object for which it does not get a yes on associated fence. >>>>> >>>>> This does not solve the mmu notifier case, for this you would just >>>>> invalidate the gem userptr object (with a flag but not releasing the >>>>> page refcount) but you would not wait for the GPU (ie no dma fence >>>>> wait in that code path anymore). The userptr API never really made >>>>> the contract that it will always be in sync with the mm view of the >>>>> world so if different page get remapped to same virtual address >>>>> while GPU is still working with the old pages it should not be an >>>>> issue (it would not be in our usage of userptr for compositor and >>>>> what not). >>>> The current working idea in my mind goes into a similar direction. >>>> >>>> But instead of a callback I'm adding a complete new class of HMM fences. >>>> >>>> Waiting in the MMU notfier, scheduler, TTM etc etc is only allowed for >>>> the dma_fences and HMM fences are ignored in container objects. >>>> >>>> When you handle an implicit or explicit synchronization request from >>>> userspace you need to block for HMM fences to complete before taking any >>>> resource locks. >>> Isnt' that what I call gang scheduling? I.e. you either run in HMM >>> mode, or in legacy fencing mode (whether implicit or explicit doesn't >>> really matter I think). By forcing that split we avoid the problem, >>> but it means occasionally full stalls on mixed workloads. >>> >>> But that's not what Jerome wants (afaiui at least), I think his idea >>> is to track the reverse dependencies of all the fences floating >>> around, and then skip evicting an object if you have to wait for any >>> fence that is problematic for the current calling context. And I don't >>> think that's very feasible in practice. >>> >>> So what kind of hmm fences do you have in mind here? >> It's a bit more relaxed than your gang schedule. >> >> See the requirements are as follow: >> >> 1. dma_fences never depend on hmm_fences. >> 2. hmm_fences can never preempt dma_fences. >> 3. dma_fences must be able to preempt hmm_fences or we always reserve enough >> hardware resources (CUs) to guarantee forward progress of dma_fences. >> >> Critical sections are MMU notifiers, page faults, GPU schedulers and >> dma_reservation object locks. >> >> 4. It is valid to wait for a dma_fences in critical sections. >> 5. It is not valid to wait for hmm_fences in critical sections. >> >> Fence creation either happens during command submission or by adding >> something like a barrier or signal command to your userspace queue. >> >> 6. If we have an hmm_fence as implicit or explicit dependency for creating a >> dma_fence we must wait for that before taking any locks or reserving >> resources. >> 7. If we have a dma_fence as implicit or explicit dependency for creating an >> hmm_fence we can wait later on. So busy waiting or special WAIT hardware >> commands are valid. >> >> This prevents hard cuts, e.g. can mix hmm_fences and dma_fences at the same >> time on the hardware. >> >> In other words we can have a high priority gfx queue running jobs based on >> dma_fences and a low priority compute queue running jobs based on >> hmm_fences. >> >> Only when we switch from hmm_fence to dma_fence we need to block the >> submission until all the necessary resources (both memory as well as CUs) >> are available. >> >> This is somewhat an extension to your gang submit idea. > What is hmm_fence ? You should not have fence with hmm at all. > So i am kind of scare now. I kind of had the same question trying to follow Christian and Daniel's discussion. I think an HMM fence would be any fence resulting from the completion of a user mode operation in a context with HMM-based memory management that may stall indefinitely due to page faults. But on a hardware engine that cannot preempt page-faulting work and has not reserved resources to guarantee forward progress for kernel jobs, I think all fences will need to be HMM fences, because any work submitted to such an engine can stall by getting stuck behind a stalled user mode operation. So for example, you have a DMA engine that can preempt during page faults, but a graphics engine that cannot. Then work submitted to the DMA engine can use dma_fence. But work submitted to the graphics engine must use hmm_fence. To avoid deadlocks, dma_fences must never depend on hmm_fences and resolution of page faults must never depend on hmm_fences. Regards, Felix > > Cheers, > Jérôme > _______________________________________________ amd-gfx mailing list amd-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/amd-gfx